dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-ldexp-undefined-mat-vec.../0.wgsl

60 lines
1.2 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : f32,
}
type Arr = array<strided_arr, 2u>;
struct buf0 {
x_GLF_uniform_float_values : Arr,
}
struct strided_arr_1 {
@size(16)
el : i32,
}
type Arr_1 = array<strided_arr_1, 2u>;
struct buf1 {
x_GLF_uniform_int_values : Arr_1,
}
@group(0) @binding(0) var<uniform> x_6 : buf0;
@group(0) @binding(1) var<uniform> x_8 : buf1;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var v1 : vec2<f32>;
let x_35 : f32 = x_6.x_GLF_uniform_float_values[0].el;
v1 = vec2<f32>(x_35, x_35);
let x_38 : i32 = x_8.x_GLF_uniform_int_values[0].el;
let x_40 : f32 = v1.y;
v1[x_38] = ldexp(x_40, -256);
let x_43 : vec2<f32> = v1;
if ((((x_43 * mat2x2<f32>(vec2<f32>(x_35, 0.0), vec2<f32>(0.0, x_35)))).x == x_35)) {
let x_53 : f32 = f32(x_38);
let x_55 : i32 = x_8.x_GLF_uniform_int_values[1].el;
let x_56 : f32 = f32(x_55);
x_GLF_color = vec4<f32>(x_53, x_56, x_56, x_53);
} else {
let x_59 : i32 = x_8.x_GLF_uniform_int_values[1].el;
let x_60 : f32 = f32(x_59);
x_GLF_color = vec4<f32>(x_60, x_60, x_60, x_60);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}