dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-left-shift-array-access/0-opt.wgsl

54 lines
1.3 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : i32,
}
type Arr = array<strided_arr, 2u>;
struct buf1 {
x_GLF_uniform_int_values : Arr,
}
@group(0) @binding(1) var<uniform> x_6 : buf1;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var idx : i32;
var a : i32;
var indexable : Arr;
let x_27 : i32 = x_6.x_GLF_uniform_int_values[1].el;
idx = (1 << bitcast<u32>(x_27));
let x_30 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_32 : i32 = x_6.x_GLF_uniform_int_values[0].el;
let x_34 : i32 = idx;
indexable = Arr(strided_arr(x_30), strided_arr(x_32));
let x_36 : i32 = indexable[x_34].el;
a = x_36;
let x_37 : i32 = a;
let x_39 : i32 = x_6.x_GLF_uniform_int_values[0].el;
if ((x_37 == x_39)) {
let x_45 : i32 = x_6.x_GLF_uniform_int_values[0].el;
let x_48 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_51 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_54 : i32 = x_6.x_GLF_uniform_int_values[0].el;
x_GLF_color = vec4<f32>(f32(x_45), f32(x_48), f32(x_51), f32(x_54));
} else {
let x_58 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_59 : f32 = f32(x_58);
x_GLF_color = vec4<f32>(x_59, x_59, x_59, x_59);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}