dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-left-shift-right-shift-.../0.wgsl

56 lines
1.1 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : i32,
}
type Arr = array<strided_arr, 3u>;
struct buf0 {
x_GLF_uniform_int_values : Arr,
}
var<private> x_GLF_color : vec4<f32>;
@group(0) @binding(0) var<uniform> x_5 : buf0;
fn main_1() {
var x_32_phi : i32;
let x_24 : i32 = x_5.x_GLF_uniform_int_values[1].el;
let x_25 : f32 = f32(x_24);
x_GLF_color = vec4<f32>(x_25, x_25, x_25, x_25);
let x_28 : i32 = x_5.x_GLF_uniform_int_values[0].el;
let x_30 : i32 = ((x_28 << bitcast<u32>(x_28)) >> bitcast<u32>(1));
x_32_phi = x_24;
loop {
let x_32 : i32 = x_32_phi;
if ((x_30 < 10)) {
} else {
break;
}
var x_33 : i32;
x_33 = (x_32 + 1);
let x_39 : i32 = x_5.x_GLF_uniform_int_values[2].el;
if ((x_33 == bitcast<i32>(x_39))) {
let x_43 : f32 = f32(x_28);
x_GLF_color = vec4<f32>(x_43, x_25, x_25, x_43);
break;
}
continuing {
x_32_phi = x_33;
}
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}