88 lines
1.4 KiB
WebGPU Shading Language
88 lines
1.4 KiB
WebGPU Shading Language
var<private> x_GLF_color : vec4<f32>;
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fn func_() -> vec3<f32> {
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var v : vec2<f32>;
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var i : i32;
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var k : i32;
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v = vec2<f32>(1.0, 1.0);
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i = 0;
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k = 0;
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loop {
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let x_79 : i32 = k;
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if ((x_79 < 2)) {
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} else {
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break;
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}
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let x_83 : f32 = v.y;
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if (((x_83 + 1.0) > 4.0)) {
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break;
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}
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v.y = 1.0;
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let x_89 : i32 = i;
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i = (x_89 + 1);
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continuing {
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let x_91 : i32 = k;
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k = (x_91 + 1);
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}
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}
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let x_93 : i32 = i;
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if ((x_93 < 10)) {
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return vec3<f32>(1.0, 0.0, 0.0);
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} else {
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return vec3<f32>(0.0, 0.0, 1.0);
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}
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}
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fn main_1() {
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var j : i32;
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var data : array<vec3<f32>, 2u>;
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var j_1 : i32;
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j = 0;
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loop {
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let x_46 : i32 = j;
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if ((x_46 < 1)) {
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} else {
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break;
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}
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let x_49 : i32 = j;
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let x_50 : vec3<f32> = func_();
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data[x_49] = x_50;
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continuing {
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let x_52 : i32 = j;
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j = (x_52 + 1);
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}
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}
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j_1 = 0;
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loop {
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let x_58 : i32 = j_1;
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if ((x_58 < 1)) {
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} else {
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break;
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}
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let x_61 : i32 = j_1;
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let x_64 : vec3<f32> = func_();
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data[((4 * x_61) + 1)] = x_64;
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continuing {
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let x_66 : i32 = j_1;
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j_1 = (x_66 + 1);
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}
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}
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let x_69 : vec3<f32> = data[0];
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x_GLF_color = vec4<f32>(x_69.x, x_69.y, x_69.z, 1.0);
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@stage(fragment)
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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