dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-loop-abs-multiply-offset/0-opt.wgsl

90 lines
1.9 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : f32,
}
type Arr = array<strided_arr, 4u>;
struct buf0 {
x_GLF_uniform_float_values : Arr,
}
struct strided_arr_1 {
@size(16)
el : i32,
}
type Arr_1 = array<strided_arr_1, 3u>;
struct buf1 {
x_GLF_uniform_int_values : Arr_1,
}
@group(0) @binding(0) var<uniform> x_6 : buf0;
@group(0) @binding(1) var<uniform> x_9 : buf1;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var f : f32;
var i : i32;
var x_66 : bool;
var x_67_phi : bool;
let x_34 : f32 = x_6.x_GLF_uniform_float_values[0].el;
f = x_34;
let x_36 : i32 = x_9.x_GLF_uniform_int_values[1].el;
i = x_36;
loop {
let x_41 : i32 = i;
let x_43 : i32 = x_9.x_GLF_uniform_int_values[0].el;
if ((x_41 < x_43)) {
} else {
break;
}
let x_47 : f32 = x_6.x_GLF_uniform_float_values[3].el;
let x_49 : f32 = f;
let x_53 : f32 = x_6.x_GLF_uniform_float_values[0].el;
f = (abs((-(x_47) * x_49)) + x_53);
continuing {
let x_55 : i32 = i;
i = (x_55 + 1);
}
}
let x_57 : f32 = f;
let x_59 : f32 = x_6.x_GLF_uniform_float_values[1].el;
let x_60 : bool = (x_57 > x_59);
x_67_phi = x_60;
if (x_60) {
let x_63 : f32 = f;
let x_65 : f32 = x_6.x_GLF_uniform_float_values[2].el;
x_66 = (x_63 < x_65);
x_67_phi = x_66;
}
let x_67 : bool = x_67_phi;
if (x_67) {
let x_72 : i32 = x_9.x_GLF_uniform_int_values[2].el;
let x_75 : i32 = x_9.x_GLF_uniform_int_values[1].el;
let x_78 : i32 = x_9.x_GLF_uniform_int_values[1].el;
let x_81 : i32 = x_9.x_GLF_uniform_int_values[2].el;
x_GLF_color = vec4<f32>(f32(x_72), f32(x_75), f32(x_78), f32(x_81));
} else {
let x_85 : i32 = x_9.x_GLF_uniform_int_values[1].el;
let x_86 : f32 = f32(x_85);
x_GLF_color = vec4<f32>(x_86, x_86, x_86, x_86);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}