54 lines
856 B
WebGPU Shading Language
54 lines
856 B
WebGPU Shading Language
struct buf0 {
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one : i32,
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}
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@group(0) @binding(0) var<uniform> x_7 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var a : i32;
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var i : i32;
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a = 0;
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i = 0;
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loop {
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let x_32 : i32 = i;
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if ((x_32 < 5)) {
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} else {
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break;
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}
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let x_36 : i32 = x_7.one;
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if ((x_36 == 0)) {
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if ((floor(bitcast<f32>(-4194304)) > 0.0)) {
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a = -1;
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break;
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}
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}
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let x_45 : i32 = a;
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a = (x_45 + 1);
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continuing {
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let x_47 : i32 = i;
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i = (x_47 + 1);
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}
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}
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let x_49 : i32 = a;
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if ((x_49 == 5)) {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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} else {
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@stage(fragment)
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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