50 lines
1.1 KiB
WebGPU Shading Language
50 lines
1.1 KiB
WebGPU Shading Language
struct strided_arr {
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@size(16)
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el : i32,
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}
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type Arr = array<strided_arr, 3u>;
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struct buf0 {
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x_GLF_uniform_int_values : Arr,
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}
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@group(0) @binding(0) var<uniform> x_6 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var a : i32;
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let x_26 : i32 = x_6.x_GLF_uniform_int_values[0].el;
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a = x_26;
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let x_28 : i32 = x_6.x_GLF_uniform_int_values[1].el;
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let x_29 : f32 = f32(x_28);
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x_GLF_color = vec4<f32>(x_29, x_29, x_29, x_29);
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loop {
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let x_36 : i32 = x_6.x_GLF_uniform_int_values[2].el;
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let x_37 : i32 = a;
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if (((x_36 == x_37) != true)) {
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} else {
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break;
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}
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let x_42 : i32 = x_6.x_GLF_uniform_int_values[0].el;
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let x_45 : i32 = x_6.x_GLF_uniform_int_values[1].el;
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let x_48 : i32 = x_6.x_GLF_uniform_int_values[1].el;
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let x_51 : i32 = x_6.x_GLF_uniform_int_values[0].el;
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x_GLF_color = vec4<f32>(f32(x_42), f32(x_45), f32(x_48), f32(x_51));
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break;
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@stage(fragment)
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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