dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-matching-conditions-break/0-opt.wgsl

79 lines
1.9 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : i32,
}
type Arr = array<strided_arr, 3u>;
struct buf0 {
x_GLF_uniform_int_values : Arr,
}
var<private> x_GLF_color : vec4<f32>;
@group(0) @binding(0) var<uniform> x_6 : buf0;
var<private> gl_FragCoord : vec4<f32>;
fn main_1() {
var i : i32;
let x_31 : i32 = x_6.x_GLF_uniform_int_values[0].el;
let x_34 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_37 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_40 : i32 = x_6.x_GLF_uniform_int_values[0].el;
x_GLF_color = vec4<f32>(f32(x_31), f32(x_34), f32(x_37), f32(x_40));
let x_44 : f32 = gl_FragCoord.y;
if ((x_44 < 0.0)) {
let x_49 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_50 : f32 = f32(x_49);
x_GLF_color = vec4<f32>(x_50, x_50, x_50, x_50);
}
let x_53 : i32 = x_6.x_GLF_uniform_int_values[1].el;
i = x_53;
loop {
let x_58 : i32 = i;
let x_60 : i32 = x_6.x_GLF_uniform_int_values[2].el;
if ((x_58 < x_60)) {
} else {
break;
}
let x_64 : f32 = gl_FragCoord.x;
if ((x_64 > 0.0)) {
let x_69 : f32 = gl_FragCoord.y;
if ((x_69 < 0.0)) {
let x_74 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_75 : f32 = f32(x_74);
x_GLF_color = vec4<f32>(x_75, x_75, x_75, x_75);
break;
}
}
let x_78 : f32 = gl_FragCoord.x;
if ((x_78 > 0.0)) {
let x_83 : f32 = gl_FragCoord.y;
if ((x_83 < 0.0)) {
let x_88 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_89 : f32 = f32(x_88);
x_GLF_color = vec4<f32>(x_89, x_89, x_89, x_89);
}
}
continuing {
let x_91 : i32 = i;
i = (x_91 + 1);
}
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@stage(fragment)
fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}