dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-mem-pass-unused-component/0-opt.wgsl

44 lines
764 B
WebGPU Shading Language

struct buf0 {
two : f32,
}
@group(0) @binding(0) var<uniform> x_7 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn func_vf2_(v : ptr<function, vec2<f32>>) -> f32 {
let x_42 : f32 = x_7.two;
(*(v)).x = x_42;
let x_45 : f32 = (*(v)).y;
if ((x_45 < 1.0)) {
return 1.0;
}
return 5.0;
}
fn main_1() {
var f : f32;
var param : vec2<f32>;
param = vec2<f32>(1.0, 1.0);
let x_34 : f32 = func_vf2_(&(param));
f = x_34;
let x_35 : f32 = f;
if ((x_35 == 5.0)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}