44 lines
764 B
WebGPU Shading Language
44 lines
764 B
WebGPU Shading Language
struct buf0 {
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two : f32,
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}
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@group(0) @binding(0) var<uniform> x_7 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn func_vf2_(v : ptr<function, vec2<f32>>) -> f32 {
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let x_42 : f32 = x_7.two;
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(*(v)).x = x_42;
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let x_45 : f32 = (*(v)).y;
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if ((x_45 < 1.0)) {
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return 1.0;
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}
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return 5.0;
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}
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fn main_1() {
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var f : f32;
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var param : vec2<f32>;
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param = vec2<f32>(1.0, 1.0);
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let x_34 : f32 = func_vf2_(&(param));
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f = x_34;
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let x_35 : f32 = f;
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if ((x_35 == 5.0)) {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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} else {
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@stage(fragment)
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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