341 lines
10 KiB
WebGPU Shading Language
341 lines
10 KiB
WebGPU Shading Language
struct strided_arr {
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@size(16)
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el : f32,
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}
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type Arr = array<strided_arr, 3u>;
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struct buf0 {
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x_GLF_uniform_float_values : Arr,
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}
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struct strided_arr_1 {
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@size(16)
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el : i32,
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}
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type Arr_1 = array<strided_arr_1, 4u>;
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struct buf1 {
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x_GLF_uniform_int_values : Arr_1,
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}
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var<private> x_GLF_global_loop_count : i32;
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@group(0) @binding(0) var<uniform> x_7 : buf0;
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@group(0) @binding(1) var<uniform> x_10 : buf1;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var f : f32;
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var i : i32;
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var i_1 : i32;
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var i_2 : i32;
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var i_3 : i32;
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var i_4 : i32;
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var i_5 : i32;
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var i_6 : i32;
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var i_7 : i32;
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var i_8 : i32;
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var i_9 : i32;
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var i_10 : i32;
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var i_11 : i32;
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var i_12 : i32;
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var i_13 : i32;
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var i_14 : i32;
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var sum : f32;
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var r : i32;
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x_GLF_global_loop_count = 0;
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let x_53 : f32 = x_7.x_GLF_uniform_float_values[1].el;
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f = x_53;
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let x_55 : i32 = x_10.x_GLF_uniform_int_values[1].el;
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i = x_55;
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loop {
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let x_60 : i32 = i;
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let x_62 : i32 = x_10.x_GLF_uniform_int_values[0].el;
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if ((x_60 < x_62)) {
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} else {
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break;
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}
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let x_66 : i32 = x_10.x_GLF_uniform_int_values[1].el;
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i_1 = x_66;
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loop {
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let x_71 : i32 = i_1;
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let x_73 : i32 = x_10.x_GLF_uniform_int_values[0].el;
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if ((x_71 < x_73)) {
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} else {
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break;
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}
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let x_77 : i32 = x_10.x_GLF_uniform_int_values[1].el;
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i_2 = x_77;
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loop {
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let x_82 : i32 = i_2;
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let x_84 : i32 = x_10.x_GLF_uniform_int_values[0].el;
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if ((x_82 < x_84)) {
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} else {
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break;
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}
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let x_88 : i32 = x_10.x_GLF_uniform_int_values[1].el;
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i_3 = x_88;
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loop {
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let x_93 : i32 = i_3;
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let x_95 : i32 = x_10.x_GLF_uniform_int_values[0].el;
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if ((x_93 < x_95)) {
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} else {
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break;
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}
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let x_99 : i32 = x_10.x_GLF_uniform_int_values[1].el;
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i_4 = x_99;
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loop {
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let x_104 : i32 = i_4;
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let x_106 : i32 = x_10.x_GLF_uniform_int_values[0].el;
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if ((x_104 < x_106)) {
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} else {
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break;
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}
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let x_110 : i32 = x_10.x_GLF_uniform_int_values[1].el;
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i_5 = x_110;
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loop {
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let x_115 : i32 = i_5;
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let x_117 : i32 = x_10.x_GLF_uniform_int_values[0].el;
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if ((x_115 < x_117)) {
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} else {
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break;
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}
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let x_121 : i32 = x_10.x_GLF_uniform_int_values[1].el;
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i_6 = x_121;
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loop {
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let x_126 : i32 = i_6;
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let x_128 : i32 = x_10.x_GLF_uniform_int_values[0].el;
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if ((x_126 < x_128)) {
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} else {
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break;
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}
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let x_132 : i32 = x_10.x_GLF_uniform_int_values[1].el;
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i_7 = x_132;
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loop {
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let x_137 : i32 = i_7;
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let x_139 : i32 = x_10.x_GLF_uniform_int_values[0].el;
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if ((x_137 < x_139)) {
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} else {
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break;
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}
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let x_143 : i32 = x_10.x_GLF_uniform_int_values[1].el;
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i_8 = x_143;
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loop {
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let x_148 : i32 = i_8;
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let x_150 : i32 = x_10.x_GLF_uniform_int_values[0].el;
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if ((x_148 < x_150)) {
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} else {
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break;
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}
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let x_154 : i32 = x_10.x_GLF_uniform_int_values[1].el;
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i_9 = x_154;
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loop {
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let x_159 : i32 = i_9;
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let x_161 : i32 = x_10.x_GLF_uniform_int_values[0].el;
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if ((x_159 < x_161)) {
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} else {
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break;
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}
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let x_165 : i32 = x_10.x_GLF_uniform_int_values[1].el;
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i_10 = x_165;
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loop {
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let x_170 : i32 = i_10;
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let x_172 : i32 = x_10.x_GLF_uniform_int_values[0].el;
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if ((x_170 < x_172)) {
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} else {
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break;
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}
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let x_176 : i32 = x_10.x_GLF_uniform_int_values[1].el;
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i_11 = x_176;
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loop {
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let x_181 : i32 = i_11;
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let x_183 : i32 = x_10.x_GLF_uniform_int_values[2].el;
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if ((x_181 < x_183)) {
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} else {
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break;
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}
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let x_187 : i32 = x_10.x_GLF_uniform_int_values[1].el;
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i_12 = x_187;
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loop {
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let x_192 : i32 = i_12;
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let x_194 : i32 = x_10.x_GLF_uniform_int_values[0].el;
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if ((x_192 < x_194)) {
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} else {
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break;
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}
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let x_198 : i32 = x_10.x_GLF_uniform_int_values[1].el;
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i_13 = x_198;
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loop {
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let x_203 : i32 = i_13;
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let x_205 : i32 = x_10.x_GLF_uniform_int_values[0].el;
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if ((x_203 < x_205)) {
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} else {
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break;
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}
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let x_209 : i32 = x_10.x_GLF_uniform_int_values[1].el;
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i_14 = x_209;
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loop {
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let x_214 : i32 = i_14;
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let x_216 : i32 = x_10.x_GLF_uniform_int_values[2].el;
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if ((x_214 < x_216)) {
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} else {
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break;
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}
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loop {
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let x_223 : i32 = x_GLF_global_loop_count;
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x_GLF_global_loop_count = (x_223 + 1);
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continuing {
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let x_225 : i32 = x_GLF_global_loop_count;
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let x_227 : i32 = x_10.x_GLF_uniform_int_values[3].el;
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if ((x_225 < (100 - x_227))) {
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} else {
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break;
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}
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}
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}
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let x_231 : f32 = x_7.x_GLF_uniform_float_values[0].el;
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let x_232 : f32 = f;
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f = (x_232 + x_231);
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continuing {
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let x_234 : i32 = i_14;
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i_14 = (x_234 + 1);
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}
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}
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continuing {
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let x_236 : i32 = i_13;
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i_13 = (x_236 + 1);
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}
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}
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continuing {
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let x_238 : i32 = i_12;
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i_12 = (x_238 + 1);
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}
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}
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continuing {
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let x_240 : i32 = i_11;
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i_11 = (x_240 + 1);
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}
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}
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continuing {
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let x_242 : i32 = i_10;
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i_10 = (x_242 + 1);
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}
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}
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continuing {
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let x_244 : i32 = i_9;
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i_9 = (x_244 + 1);
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}
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}
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continuing {
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let x_246 : i32 = i_8;
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i_8 = (x_246 + 1);
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}
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}
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continuing {
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let x_248 : i32 = i_7;
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i_7 = (x_248 + 1);
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}
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}
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continuing {
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let x_250 : i32 = i_6;
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i_6 = (x_250 + 1);
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}
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}
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continuing {
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let x_252 : i32 = i_5;
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i_5 = (x_252 + 1);
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}
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}
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continuing {
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let x_254 : i32 = i_4;
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i_4 = (x_254 + 1);
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}
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}
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continuing {
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let x_256 : i32 = i_3;
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i_3 = (x_256 + 1);
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}
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}
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continuing {
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let x_258 : i32 = i_2;
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i_2 = (x_258 + 1);
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}
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}
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continuing {
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let x_260 : i32 = i_1;
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i_1 = (x_260 + 1);
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}
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}
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continuing {
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let x_262 : i32 = i;
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i = (x_262 + 1);
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}
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}
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let x_265 : f32 = x_7.x_GLF_uniform_float_values[1].el;
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sum = x_265;
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let x_267 : i32 = x_10.x_GLF_uniform_int_values[1].el;
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r = x_267;
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loop {
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let x_272 : i32 = x_GLF_global_loop_count;
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if ((x_272 < 100)) {
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} else {
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break;
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}
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let x_275 : i32 = x_GLF_global_loop_count;
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x_GLF_global_loop_count = (x_275 + 1);
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let x_277 : f32 = f;
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let x_278 : f32 = sum;
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sum = (x_278 + x_277);
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continuing {
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let x_280 : i32 = r;
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r = (x_280 + 1);
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}
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}
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let x_282 : f32 = sum;
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let x_284 : f32 = x_7.x_GLF_uniform_float_values[2].el;
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if ((x_282 == x_284)) {
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let x_290 : i32 = x_10.x_GLF_uniform_int_values[0].el;
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let x_293 : i32 = x_10.x_GLF_uniform_int_values[1].el;
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let x_296 : i32 = x_10.x_GLF_uniform_int_values[1].el;
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let x_299 : i32 = x_10.x_GLF_uniform_int_values[0].el;
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x_GLF_color = vec4<f32>(f32(x_290), f32(x_293), f32(x_296), f32(x_299));
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} else {
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let x_303 : i32 = x_10.x_GLF_uniform_int_values[1].el;
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let x_304 : f32 = f32(x_303);
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x_GLF_color = vec4<f32>(x_304, x_304, x_304, x_304);
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@stage(fragment)
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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