dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-pow-undefined/0-opt.wgsl

52 lines
1.1 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : f32,
}
type Arr = array<strided_arr, 2u>;
struct buf0 {
x_GLF_uniform_float_values : Arr,
}
var<private> x_GLF_color : vec4<f32>;
@group(0) @binding(0) var<uniform> x_8 : buf0;
fn main_1() {
var a : f32;
var b : f32;
var c : f32;
a = -1.0;
b = 1.700000048;
let x_27 : f32 = a;
let x_28 : f32 = b;
c = pow(x_27, x_28);
let x_30 : f32 = c;
x_GLF_color = vec4<f32>(x_30, x_30, x_30, x_30);
let x_32 : f32 = a;
let x_34 : f32 = b;
if (((x_32 == -1.0) & (x_34 == 1.700000048))) {
let x_41 : f32 = x_8.x_GLF_uniform_float_values[0].el;
let x_43 : f32 = x_8.x_GLF_uniform_float_values[1].el;
let x_45 : f32 = x_8.x_GLF_uniform_float_values[1].el;
let x_47 : f32 = x_8.x_GLF_uniform_float_values[0].el;
x_GLF_color = vec4<f32>(x_41, x_43, x_45, x_47);
} else {
let x_50 : f32 = x_8.x_GLF_uniform_float_values[0].el;
x_GLF_color = vec4<f32>(x_50, x_50, x_50, x_50);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}