dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-selection-dag-lt-gt/0-opt.wgsl

57 lines
1.2 KiB
WebGPU Shading Language

struct buf1 {
v1 : vec2<f32>,
}
struct strided_arr {
@size(16)
el : i32,
}
type Arr = array<strided_arr, 2u>;
struct buf0 {
x_GLF_uniform_int_values : Arr,
}
@group(0) @binding(1) var<uniform> x_5 : buf1;
var<private> x_GLF_color : vec4<f32>;
@group(0) @binding(0) var<uniform> x_7 : buf0;
fn main_1() {
let x_29 : f32 = x_5.v1.x;
let x_31 : f32 = x_5.v1.y;
if ((x_29 < x_31)) {
let x_37 : i32 = x_7.x_GLF_uniform_int_values[0].el;
let x_40 : i32 = x_7.x_GLF_uniform_int_values[1].el;
let x_43 : i32 = x_7.x_GLF_uniform_int_values[1].el;
let x_46 : i32 = x_7.x_GLF_uniform_int_values[0].el;
x_GLF_color = vec4<f32>(f32(x_37), f32(x_40), f32(x_43), f32(x_46));
let x_50 : f32 = x_5.v1.x;
let x_52 : f32 = x_5.v1.y;
if ((x_50 > x_52)) {
let x_57 : i32 = x_7.x_GLF_uniform_int_values[0].el;
let x_58 : f32 = f32(x_57);
x_GLF_color = vec4<f32>(x_58, x_58, x_58, x_58);
}
return;
} else {
let x_61 : i32 = x_7.x_GLF_uniform_int_values[1].el;
let x_62 : f32 = f32(x_61);
x_GLF_color = vec4<f32>(x_62, x_62, x_62, x_62);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}