89 lines
1.6 KiB
WebGPU Shading Language
89 lines
1.6 KiB
WebGPU Shading Language
struct S {
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arr : array<i32, 2u>,
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}
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struct buf0 {
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one : i32,
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}
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@group(0) @binding(0) var<uniform> x_9 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn func_struct_S_i1_2_1_i1_(s : ptr<function, S>, x : ptr<function, i32>) -> i32 {
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let x_16 : i32 = *(x);
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(*(s)).arr[1] = (x_16 + 1);
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let x_18 : i32 = x_9.one;
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let x_19 : i32 = (*(s)).arr[x_18];
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let x_20 : i32 = *(x);
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if ((x_19 == x_20)) {
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return -1;
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}
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let x_21 : i32 = *(x);
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return x_21;
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}
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fn main_1() {
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var a : i32;
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var i : i32;
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var j : i32;
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var s_1 : S;
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var param : S;
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var param_1 : i32;
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a = 0;
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i = 0;
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loop {
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let x_22 : i32 = i;
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let x_23 : i32 = x_9.one;
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if ((x_22 < (2 + x_23))) {
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} else {
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break;
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}
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j = 0;
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loop {
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let x_25 : i32 = j;
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let x_26 : i32 = x_9.one;
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if ((x_25 < (3 + x_26))) {
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} else {
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break;
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}
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let x_28 : i32 = i;
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let x_29 : i32 = j;
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let x_79 : S = s_1;
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param = x_79;
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param_1 = (x_28 + x_29);
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let x_31 : i32 = func_struct_S_i1_2_1_i1_(&(param), &(param_1));
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let x_32 : i32 = a;
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a = (x_32 + x_31);
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continuing {
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let x_34 : i32 = j;
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j = (x_34 + 1);
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}
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}
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continuing {
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let x_36 : i32 = i;
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i = (x_36 + 1);
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}
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}
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let x_38 : i32 = a;
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if ((x_38 == 30)) {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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} else {
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@stage(fragment)
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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