dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-simplify-div-by-uint-one/0-opt.wgsl

32 lines
515 B
WebGPU Shading Language

struct buf0 {
two : u32,
}
@group(0) @binding(0) var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : u32;
let x_27 : u32 = x_6.two;
a = (x_27 / 1u);
let x_29 : u32 = a;
if ((x_29 == 2u)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}