dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-simplify-right-shift-gr.../0-opt.wgsl

42 lines
955 B
WebGPU Shading Language

struct strided_arr {
@size(16)
el : i32,
}
type Arr = array<strided_arr, 2u>;
struct buf0 {
x_GLF_uniform_int_values : Arr,
}
@group(0) @binding(0) var<uniform> x_5 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
let x_22 : i32 = x_5.x_GLF_uniform_int_values[0].el;
if (((1 >> bitcast<u32>(x_22)) > 0)) {
let x_29 : i32 = x_5.x_GLF_uniform_int_values[1].el;
let x_32 : i32 = x_5.x_GLF_uniform_int_values[0].el;
let x_35 : i32 = x_5.x_GLF_uniform_int_values[0].el;
let x_38 : i32 = x_5.x_GLF_uniform_int_values[1].el;
x_GLF_color = vec4<f32>(f32(x_29), f32(x_32), f32(x_35), f32(x_38));
} else {
let x_42 : i32 = x_5.x_GLF_uniform_int_values[0].el;
let x_43 : f32 = f32(x_42);
x_GLF_color = vec4<f32>(x_43, x_43, x_43, x_43);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}