57 lines
963 B
WebGPU Shading Language
57 lines
963 B
WebGPU Shading Language
struct buf0 {
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injectionSwitch : vec2<f32>,
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}
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var<private> g : i32;
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@group(0) @binding(0) var<uniform> x_6 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var a : i32;
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g = 0;
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loop {
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let x_8 : i32 = g;
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let x_46 : f32 = x_6.injectionSwitch.x;
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if ((x_8 < i32((x_46 + 2.0)))) {
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} else {
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break;
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}
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let x_9 : i32 = g;
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g = (x_9 + 1);
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}
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let x_11 : i32 = g;
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a = x_11;
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loop {
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let x_12 : i32 = g;
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let x_56 : f32 = x_6.injectionSwitch.y;
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if ((x_12 < i32(x_56))) {
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} else {
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break;
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}
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let x_13 : i32 = g;
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g = (x_13 + 1);
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}
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let x_15 : i32 = a;
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a = x_15;
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let x_16 : i32 = a;
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if ((x_16 == 2)) {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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} else {
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@stage(fragment)
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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