27 lines
533 B
WebGPU Shading Language
27 lines
533 B
WebGPU Shading Language
var<private> x_GLF_color : vec4<f32>;
|
|
|
|
fn main_1() {
|
|
var v1 : vec2<f32>;
|
|
var v2 : vec2<f32>;
|
|
v1 = vec2<f32>(1.0, -1.0);
|
|
let x_22 : vec2<f32> = v1;
|
|
v2 = step(vec2<f32>(0.400000006, 0.400000006), sinh(x_22));
|
|
let x_27 : f32 = v2.x;
|
|
let x_29 : f32 = v2.y;
|
|
let x_31 : f32 = v2.y;
|
|
let x_33 : f32 = v2.x;
|
|
x_GLF_color = vec4<f32>(x_27, x_29, x_31, x_33);
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
@location(0)
|
|
x_GLF_color_1 : vec4<f32>,
|
|
}
|
|
|
|
@stage(fragment)
|
|
fn main() -> main_out {
|
|
main_1();
|
|
return main_out(x_GLF_color);
|
|
}
|