106 lines
2.1 KiB
WebGPU Shading Language
106 lines
2.1 KiB
WebGPU Shading Language
struct strided_arr {
|
|
@size(16)
|
|
el : f32,
|
|
}
|
|
|
|
type Arr = array<strided_arr, 2u>;
|
|
|
|
struct buf1 {
|
|
x_GLF_uniform_float_values : Arr,
|
|
}
|
|
|
|
struct buf2 {
|
|
zero : f32,
|
|
}
|
|
|
|
struct strided_arr_1 {
|
|
@size(16)
|
|
el : i32,
|
|
}
|
|
|
|
type Arr_1 = array<strided_arr_1, 2u>;
|
|
|
|
struct buf0 {
|
|
x_GLF_uniform_int_values : Arr_1,
|
|
}
|
|
|
|
var<private> x_GLF_color : vec4<f32>;
|
|
|
|
@group(0) @binding(1) var<uniform> x_5 : buf1;
|
|
|
|
@group(0) @binding(2) var<uniform> x_7 : buf2;
|
|
|
|
@group(0) @binding(0) var<uniform> x_10 : buf0;
|
|
|
|
fn main_1() {
|
|
var i : i32;
|
|
let x_38 : f32 = x_5.x_GLF_uniform_float_values[0].el;
|
|
x_GLF_color = vec4<f32>(x_38, x_38, x_38, x_38);
|
|
let x_41 : f32 = x_7.zero;
|
|
let x_43 : f32 = x_5.x_GLF_uniform_float_values[0].el;
|
|
if ((x_41 > x_43)) {
|
|
loop {
|
|
let x_53 : f32 = x_5.x_GLF_uniform_float_values[1].el;
|
|
x_GLF_color = vec4<f32>(x_53, x_53, x_53, x_53);
|
|
|
|
continuing {
|
|
if (true) {
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
loop {
|
|
loop {
|
|
if (true) {
|
|
} else {
|
|
break;
|
|
}
|
|
let x_13 : i32 = x_10.x_GLF_uniform_int_values[1].el;
|
|
i = x_13;
|
|
loop {
|
|
let x_14 : i32 = i;
|
|
let x_15 : i32 = x_10.x_GLF_uniform_int_values[0].el;
|
|
if ((x_14 < x_15)) {
|
|
} else {
|
|
break;
|
|
}
|
|
let x_73 : f32 = x_5.x_GLF_uniform_float_values[1].el;
|
|
let x_75 : f32 = x_5.x_GLF_uniform_float_values[0].el;
|
|
let x_77 : f32 = x_5.x_GLF_uniform_float_values[0].el;
|
|
let x_79 : f32 = x_5.x_GLF_uniform_float_values[1].el;
|
|
x_GLF_color = vec4<f32>(x_73, x_75, x_77, x_79);
|
|
|
|
continuing {
|
|
let x_16 : i32 = i;
|
|
i = (x_16 + 1);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
continuing {
|
|
let x_82 : f32 = x_7.zero;
|
|
let x_84 : f32 = x_5.x_GLF_uniform_float_values[0].el;
|
|
if ((x_82 > x_84)) {
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
@location(0)
|
|
x_GLF_color_1 : vec4<f32>,
|
|
}
|
|
|
|
@stage(fragment)
|
|
fn main() -> main_out {
|
|
main_1();
|
|
return main_out(x_GLF_color);
|
|
}
|