64 lines
1.5 KiB
WebGPU Shading Language
64 lines
1.5 KiB
WebGPU Shading Language
struct strided_arr {
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@size(16)
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el : f32,
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}
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type Arr = array<strided_arr, 1u>;
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struct buf0 {
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x_GLF_uniform_float_values : Arr,
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}
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struct buf1 {
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v1 : vec2<f32>,
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}
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@group(0) @binding(0) var<uniform> x_6 : buf0;
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@group(0) @binding(1) var<uniform> x_8 : buf1;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var m24 : mat2x2<f32>;
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var a : f32;
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var v2 : vec2<f32>;
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var v3 : vec2<f32>;
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let x_40 : f32 = x_6.x_GLF_uniform_float_values[0].el;
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let x_42 : f32 = x_6.x_GLF_uniform_float_values[0].el;
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let x_44 : f32 = x_8.v1.x;
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let x_47 : f32 = x_6.x_GLF_uniform_float_values[0].el;
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m24 = mat2x2<f32>(vec2<f32>(x_40, x_42), vec2<f32>((x_44 * 1.0), x_47));
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let x_51 : mat2x2<f32> = m24;
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a = x_51[0u].x;
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v2 = vec2<f32>(-0x1.8p+128, 1.0);
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let x_53 : vec2<f32> = v2;
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let x_54 : f32 = a;
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let x_55 : vec2<f32> = vec2<f32>(x_54, 1.0);
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v3 = reflect(x_53, x_55);
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let x_58 : f32 = x_6.x_GLF_uniform_float_values[0].el;
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let x_59 : vec2<f32> = v3;
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let x_61 : f32 = x_6.x_GLF_uniform_float_values[0].el;
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x_GLF_color = vec4<f32>(x_58, x_59.x, x_59.y, x_61);
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let x_66 : f32 = x_8.v1.y;
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let x_68 : f32 = x_6.x_GLF_uniform_float_values[0].el;
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if ((x_66 == x_68)) {
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let x_73 : vec4<f32> = x_GLF_color;
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x_GLF_color = vec4<f32>(x_73.x, vec2<f32>(0.0, 0.0).x, vec2<f32>(0.0, 0.0).y, x_73.w);
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} else {
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@stage(fragment)
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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