dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-x86-isel-lowering-apflo.../0-opt.wgsl

72 lines
1.6 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : i32,
}
type Arr = array<strided_arr, 2u>;
struct buf0 {
x_GLF_uniform_int_values : Arr,
}
struct strided_arr_1 {
@size(16)
el : f32,
}
type Arr_1 = array<strided_arr_1, 2u>;
struct buf1 {
x_GLF_uniform_float_values : Arr_1,
}
@group(0) @binding(0) var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
@group(0) @binding(1) var<uniform> x_8 : buf1;
fn main_1() {
var v1 : vec2<f32>;
var x_54 : bool;
var x_55_phi : bool;
let x_35 : i32 = x_6.x_GLF_uniform_int_values[0].el;
v1 = cos(cos(bitcast<vec2<f32>>(vec2<i32>(-1, x_35))));
let x_41 : f32 = v1.x;
x_GLF_color = vec4<f32>(x_41, x_41, x_41, x_41);
let x_44 : f32 = v1.y;
let x_46 : f32 = x_8.x_GLF_uniform_float_values[0].el;
let x_47 : bool = (x_44 > x_46);
x_55_phi = x_47;
if (x_47) {
let x_51 : f32 = v1.y;
let x_53 : f32 = x_8.x_GLF_uniform_float_values[1].el;
x_54 = (x_51 < x_53);
x_55_phi = x_54;
}
let x_55 : bool = x_55_phi;
if (x_55) {
let x_60 : i32 = x_6.x_GLF_uniform_int_values[0].el;
let x_63 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_66 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_69 : i32 = x_6.x_GLF_uniform_int_values[0].el;
x_GLF_color = vec4<f32>(f32(x_60), f32(x_63), f32(x_66), f32(x_69));
} else {
let x_73 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_74 : f32 = f32(x_73);
x_GLF_color = vec4<f32>(x_74, x_74, x_74, x_74);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}