dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/global-array-loops/0-opt.wgsl

211 lines
4.0 KiB
WebGPU Shading Language

struct buf0 {
one : f32,
}
@group(0) @binding(0) var<uniform> x_8 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var x_68 : bool = false;
var x_29 : i32;
var x_30 : i32;
var x_31 : i32;
var globalNumbers : array<i32, 10u>;
var x_17 : i32;
var acc : i32;
var i_1 : i32;
var localNumbers : array<i32, 2u>;
var param : i32;
var x_24 : i32;
var x_24_phi : i32;
var x_23_phi : i32;
acc = 0;
i_1 = 0;
x_24_phi = 0;
x_23_phi = 0;
loop {
var x_33 : i32;
var x_92 : i32;
var x_76_phi : bool;
var x_34_phi : i32;
var x_25_phi : i32;
x_24 = x_24_phi;
let x_23 : i32 = x_23_phi;
if ((x_23 < 4)) {
} else {
break;
}
x_68 = false;
x_76_phi = false;
loop {
var x_81 : bool;
var x_32 : i32;
var x_81_phi : bool;
var x_32_phi : i32;
var x_33_phi : i32;
var x_90_phi : bool;
let x_76 : bool = x_76_phi;
x_30 = 0;
x_81_phi = x_76;
x_32_phi = 0;
loop {
x_81 = x_81_phi;
x_32 = x_32_phi;
let x_86 : f32 = x_8.one;
x_33_phi = 0;
x_90_phi = x_81;
if ((x_32 < i32(x_86))) {
} else {
break;
}
x_68 = true;
x_29 = x_32;
x_33_phi = x_32;
x_90_phi = true;
break;
continuing {
x_81_phi = false;
x_32_phi = 0;
}
}
x_33 = x_33_phi;
let x_90 : bool = x_90_phi;
x_34_phi = x_33;
if (x_90) {
break;
}
x_92 = 0;
x_68 = true;
x_29 = x_92;
x_34_phi = x_92;
break;
continuing {
x_76_phi = false;
}
}
let x_34 : i32 = x_34_phi;
x_31 = x_34;
let x_93 : i32 = x_31;
let x_21 : array<i32, 2u> = localNumbers;
var x_22_1 : array<i32, 2u> = x_21;
x_22_1[1u] = x_93;
let x_22 : array<i32, 2u> = x_22_1;
localNumbers = x_22;
globalNumbers[0] = 0;
let x_13 : i32 = x_22[1u];
param = x_13;
x_17 = 0;
x_25_phi = 0;
loop {
let x_25 : i32 = x_25_phi;
if ((x_25 <= x_13)) {
} else {
break;
}
let x_102_save = x_13;
let x_18 : i32 = globalNumbers[x_102_save];
if ((x_18 <= 1)) {
globalNumbers[x_102_save] = 1;
}
continuing {
let x_19 : i32 = (x_25 + 1);
x_17 = x_19;
x_25_phi = x_19;
}
}
let x_107 : f32 = x_8.one;
let x_14 : i32 = globalNumbers[(i32(x_107) - 1)];
let x_15 : i32 = bitcast<i32>((x_24 + bitcast<i32>(x_14)));
acc = x_15;
continuing {
let x_16 : i32 = (x_23 + 1);
i_1 = x_16;
x_24_phi = x_15;
x_23_phi = x_16;
}
}
if ((x_24 == bitcast<i32>(4))) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 1.0);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}
fn yieldsZero_() -> i32 {
var x_116 : bool = false;
var x_20 : i32;
var i : i32;
var x_26 : i32;
var x_134 : i32;
var x_118_phi : bool;
var x_27_phi : i32;
x_118_phi = false;
loop {
var x_123 : bool;
var x_28 : i32;
var x_123_phi : bool;
var x_28_phi : i32;
var x_26_phi : i32;
var x_132_phi : bool;
let x_118 : bool = x_118_phi;
i = 0;
x_123_phi = x_118;
x_28_phi = 0;
loop {
x_123 = x_123_phi;
x_28 = x_28_phi;
let x_128 : f32 = x_8.one;
x_26_phi = 0;
x_132_phi = x_123;
if ((x_28 < i32(x_128))) {
} else {
break;
}
x_116 = true;
x_20 = x_28;
x_26_phi = x_28;
x_132_phi = true;
break;
continuing {
x_123_phi = false;
x_28_phi = 0;
}
}
x_26 = x_26_phi;
let x_132 : bool = x_132_phi;
x_27_phi = x_26;
if (x_132) {
break;
}
x_134 = 0;
x_116 = true;
x_20 = x_134;
x_27_phi = x_134;
break;
continuing {
x_118_phi = false;
}
}
let x_27 : i32 = x_27_phi;
return x_27;
}