dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/nested-loops-switch/0.wgsl

121 lines
2.8 KiB
WebGPU Shading Language

struct buf0 {
injectionSwitch : vec2<f32>,
}
@group(0) @binding(0) var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var i : i32;
var GLF_dead5cols : i32;
var GLF_dead5rows : i32;
var GLF_dead5c : i32;
var GLF_dead5r : i32;
var msb10 : i32;
var donor_replacementGLF_dead5sums : array<f32, 9u>;
i = 0;
loop {
let x_45 : i32 = i;
let x_47 : f32 = x_6.injectionSwitch.x;
if ((x_45 >= i32(x_47))) {
break;
}
let x_53 : f32 = x_6.injectionSwitch.y;
if ((0.0 > x_53)) {
GLF_dead5cols = 2;
loop {
let x_61 : i32 = GLF_dead5cols;
if ((x_61 <= 4)) {
} else {
break;
}
GLF_dead5rows = 2;
loop {
let x_68 : i32 = GLF_dead5rows;
if ((x_68 <= 4)) {
} else {
break;
}
GLF_dead5c = 0;
loop {
let x_75 : i32 = GLF_dead5c;
let x_76 : i32 = GLF_dead5cols;
if ((x_75 < x_76)) {
} else {
break;
}
GLF_dead5r = 0;
loop {
let x_83 : i32 = GLF_dead5r;
let x_84 : i32 = GLF_dead5rows;
if ((x_83 < x_84)) {
} else {
break;
}
let x_87 : i32 = msb10;
switch(x_87) {
case 1, 8: {
let x_90 : i32 = msb10;
let x_92 : i32 = msb10;
let x_95 : i32 = msb10;
let x_96 : i32 = select(0, x_95, ((x_90 >= 0) & (x_92 < 9)));
let x_98 : f32 = donor_replacementGLF_dead5sums[x_96];
donor_replacementGLF_dead5sums[x_96] = (x_98 + 1.0);
}
default: {
}
}
continuing {
let x_101 : i32 = GLF_dead5r;
GLF_dead5r = (x_101 + 1);
}
}
continuing {
let x_103 : i32 = GLF_dead5c;
GLF_dead5c = (x_103 + 1);
}
}
let x_105 : i32 = msb10;
msb10 = (x_105 + 1);
continuing {
let x_107 : i32 = GLF_dead5rows;
GLF_dead5rows = (x_107 + 1);
}
}
continuing {
let x_109 : i32 = GLF_dead5cols;
GLF_dead5cols = (x_109 + 1);
}
}
}
let x_111 : i32 = i;
i = (x_111 + 1);
continuing {
let x_113 : i32 = i;
if ((x_113 < 200)) {
} else {
break;
}
}
}
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}