348 lines
8.6 KiB
WebGPU Shading Language
348 lines
8.6 KiB
WebGPU Shading Language
struct buf0 {
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resolution : vec2<f32>,
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}
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var<private> gl_FragCoord : vec4<f32>;
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@group(0) @binding(0) var<uniform> x_7 : buf0;
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var<private> map : array<i32, 256u>;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var pos : vec2<f32>;
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var ipos : vec2<i32>;
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var i : i32;
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var p : vec2<i32>;
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var canwalk : bool;
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var v : i32;
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var directions : i32;
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var j : i32;
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var d : i32;
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let x_57 : vec4<f32> = gl_FragCoord;
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let x_60 : vec2<f32> = x_7.resolution;
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pos = (vec2<f32>(x_57.x, x_57.y) / x_60);
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let x_63 : f32 = pos.x;
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let x_67 : f32 = pos.y;
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ipos = vec2<i32>(i32((x_63 * 16.0)), i32((x_67 * 16.0)));
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i = 0;
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loop {
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let x_75 : i32 = i;
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if ((x_75 < 256)) {
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} else {
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break;
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}
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let x_78 : i32 = i;
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map[x_78] = 0;
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continuing {
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let x_80 : i32 = i;
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i = (x_80 + 1);
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}
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}
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p = vec2<i32>(0, 0);
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canwalk = true;
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v = 0;
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loop {
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var x_102 : bool;
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var x_122 : bool;
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var x_142 : bool;
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var x_162 : bool;
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var x_103_phi : bool;
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var x_123_phi : bool;
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var x_143_phi : bool;
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var x_163_phi : bool;
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let x_86 : i32 = v;
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v = (x_86 + 1);
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directions = 0;
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let x_89 : i32 = p.x;
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let x_90 : bool = (x_89 > 0);
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x_103_phi = x_90;
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if (x_90) {
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let x_94 : i32 = p.x;
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let x_97 : i32 = p.y;
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let x_101 : i32 = map[((x_94 - 2) + (x_97 * 16))];
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x_102 = (x_101 == 0);
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x_103_phi = x_102;
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}
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let x_103 : bool = x_103_phi;
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if (x_103) {
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let x_106 : i32 = directions;
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directions = (x_106 + 1);
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}
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let x_109 : i32 = p.y;
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let x_110 : bool = (x_109 > 0);
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x_123_phi = x_110;
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if (x_110) {
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let x_114 : i32 = p.x;
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let x_116 : i32 = p.y;
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let x_121 : i32 = map[(x_114 + ((x_116 - 2) * 16))];
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x_122 = (x_121 == 0);
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x_123_phi = x_122;
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}
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let x_123 : bool = x_123_phi;
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if (x_123) {
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let x_126 : i32 = directions;
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directions = (x_126 + 1);
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}
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let x_129 : i32 = p.x;
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let x_130 : bool = (x_129 < 14);
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x_143_phi = x_130;
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if (x_130) {
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let x_134 : i32 = p.x;
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let x_137 : i32 = p.y;
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let x_141 : i32 = map[((x_134 + 2) + (x_137 * 16))];
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x_142 = (x_141 == 0);
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x_143_phi = x_142;
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}
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let x_143 : bool = x_143_phi;
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if (x_143) {
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let x_146 : i32 = directions;
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directions = (x_146 + 1);
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}
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let x_149 : i32 = p.y;
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let x_150 : bool = (x_149 < 14);
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x_163_phi = x_150;
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if (x_150) {
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let x_154 : i32 = p.x;
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let x_156 : i32 = p.y;
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let x_161 : i32 = map[(x_154 + ((x_156 + 2) * 16))];
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x_162 = (x_161 == 0);
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x_163_phi = x_162;
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}
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let x_163 : bool = x_163_phi;
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if (x_163) {
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let x_166 : i32 = directions;
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directions = (x_166 + 1);
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}
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var x_227 : bool;
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var x_240 : bool;
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var x_279 : bool;
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var x_292 : bool;
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var x_331 : bool;
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var x_344 : bool;
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var x_383 : bool;
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var x_396 : bool;
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var x_228_phi : bool;
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var x_241_phi : bool;
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var x_280_phi : bool;
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var x_293_phi : bool;
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var x_332_phi : bool;
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var x_345_phi : bool;
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var x_384_phi : bool;
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var x_397_phi : bool;
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let x_168 : i32 = directions;
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if ((x_168 == 0)) {
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canwalk = false;
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i = 0;
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loop {
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let x_177 : i32 = i;
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if ((x_177 < 8)) {
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} else {
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break;
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}
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j = 0;
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loop {
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let x_184 : i32 = j;
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if ((x_184 < 8)) {
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} else {
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break;
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}
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let x_187 : i32 = j;
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let x_189 : i32 = i;
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let x_194 : i32 = map[((x_187 * 2) + ((x_189 * 2) * 16))];
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if ((x_194 == 0)) {
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let x_198 : i32 = j;
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p.x = (x_198 * 2);
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let x_201 : i32 = i;
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p.y = (x_201 * 2);
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canwalk = true;
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}
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continuing {
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let x_204 : i32 = j;
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j = (x_204 + 1);
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}
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}
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continuing {
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let x_206 : i32 = i;
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i = (x_206 + 1);
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}
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}
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let x_209 : i32 = p.x;
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let x_211 : i32 = p.y;
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map[(x_209 + (x_211 * 16))] = 1;
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} else {
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let x_215 : i32 = v;
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let x_216 : i32 = directions;
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d = (x_215 % x_216);
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let x_218 : i32 = directions;
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let x_219 : i32 = v;
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v = (x_219 + x_218);
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let x_221 : i32 = d;
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let x_222 : bool = (x_221 >= 0);
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x_228_phi = x_222;
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if (x_222) {
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let x_226 : i32 = p.x;
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x_227 = (x_226 > 0);
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x_228_phi = x_227;
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}
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let x_228 : bool = x_228_phi;
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x_241_phi = x_228;
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if (x_228) {
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let x_232 : i32 = p.x;
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let x_235 : i32 = p.y;
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let x_239 : i32 = map[((x_232 - 2) + (x_235 * 16))];
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x_240 = (x_239 == 0);
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x_241_phi = x_240;
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}
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let x_241 : bool = x_241_phi;
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if (x_241) {
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let x_244 : i32 = d;
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d = (x_244 - 1);
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let x_247 : i32 = p.x;
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let x_249 : i32 = p.y;
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map[(x_247 + (x_249 * 16))] = 1;
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let x_254 : i32 = p.x;
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let x_257 : i32 = p.y;
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map[((x_254 - 1) + (x_257 * 16))] = 1;
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let x_262 : i32 = p.x;
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let x_265 : i32 = p.y;
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map[((x_262 - 2) + (x_265 * 16))] = 1;
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let x_270 : i32 = p.x;
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p.x = (x_270 - 2);
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}
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let x_273 : i32 = d;
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let x_274 : bool = (x_273 >= 0);
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x_280_phi = x_274;
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if (x_274) {
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let x_278 : i32 = p.y;
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x_279 = (x_278 > 0);
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x_280_phi = x_279;
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}
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let x_280 : bool = x_280_phi;
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x_293_phi = x_280;
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if (x_280) {
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let x_284 : i32 = p.x;
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let x_286 : i32 = p.y;
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let x_291 : i32 = map[(x_284 + ((x_286 - 2) * 16))];
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x_292 = (x_291 == 0);
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x_293_phi = x_292;
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}
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let x_293 : bool = x_293_phi;
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if (x_293) {
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let x_296 : i32 = d;
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d = (x_296 - 1);
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let x_299 : i32 = p.x;
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let x_301 : i32 = p.y;
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map[(x_299 + (x_301 * 16))] = 1;
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let x_306 : i32 = p.x;
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let x_308 : i32 = p.y;
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map[(x_306 + ((x_308 - 1) * 16))] = 1;
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let x_314 : i32 = p.x;
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let x_316 : i32 = p.y;
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map[(x_314 + ((x_316 - 2) * 16))] = 1;
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let x_322 : i32 = p.y;
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p.y = (x_322 - 2);
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}
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let x_325 : i32 = d;
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let x_326 : bool = (x_325 >= 0);
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x_332_phi = x_326;
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if (x_326) {
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let x_330 : i32 = p.x;
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x_331 = (x_330 < 14);
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x_332_phi = x_331;
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}
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let x_332 : bool = x_332_phi;
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x_345_phi = x_332;
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if (x_332) {
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let x_336 : i32 = p.x;
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let x_339 : i32 = p.y;
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let x_343 : i32 = map[((x_336 + 2) + (x_339 * 16))];
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x_344 = (x_343 == 0);
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x_345_phi = x_344;
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}
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let x_345 : bool = x_345_phi;
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if (x_345) {
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let x_348 : i32 = d;
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d = (x_348 - 1);
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let x_351 : i32 = p.x;
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let x_353 : i32 = p.y;
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map[(x_351 + (x_353 * 16))] = 1;
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let x_358 : i32 = p.x;
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let x_361 : i32 = p.y;
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map[((x_358 + 1) + (x_361 * 16))] = 1;
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let x_366 : i32 = p.x;
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let x_369 : i32 = p.y;
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map[((x_366 + 2) + (x_369 * 16))] = 1;
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let x_374 : i32 = p.x;
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p.x = (x_374 + 2);
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}
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let x_377 : i32 = d;
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let x_378 : bool = (x_377 >= 0);
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x_384_phi = x_378;
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if (x_378) {
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let x_382 : i32 = p.y;
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x_383 = (x_382 < 14);
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x_384_phi = x_383;
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}
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let x_384 : bool = x_384_phi;
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x_397_phi = x_384;
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if (x_384) {
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let x_388 : i32 = p.x;
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let x_390 : i32 = p.y;
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let x_395 : i32 = map[(x_388 + ((x_390 + 2) * 16))];
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x_396 = (x_395 == 0);
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x_397_phi = x_396;
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}
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let x_397 : bool = x_397_phi;
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if (x_397) {
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let x_400 : i32 = d;
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d = (x_400 - 1);
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let x_403 : i32 = p.x;
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let x_405 : i32 = p.y;
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map[(x_403 + (x_405 * 16))] = 1;
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let x_410 : i32 = p.x;
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let x_412 : i32 = p.y;
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map[(x_410 + ((x_412 + 1) * 16))] = 1;
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let x_418 : i32 = p.x;
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let x_420 : i32 = p.y;
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map[(x_418 + ((x_420 + 2) * 16))] = 1;
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let x_426 : i32 = p.y;
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p.y = (x_426 + 2);
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}
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}
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let x_430 : i32 = ipos.y;
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let x_433 : i32 = ipos.x;
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let x_436 : i32 = map[((x_430 * 16) + x_433)];
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if ((x_436 == 1)) {
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x_GLF_color = vec4<f32>(1.0, 1.0, 1.0, 1.0);
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return;
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}
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continuing {
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let x_440 : bool = canwalk;
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if (x_440) {
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} else {
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break;
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}
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}
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}
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 1.0);
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@stage(fragment)
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fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out {
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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return main_out(x_GLF_color);
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}
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