dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/spv-stable-mergesort-dead-code/0.wgsl

306 lines
6.7 KiB
WebGPU Shading Language

struct buf0 {
injectionSwitch : vec2<f32>,
}
var<private> data : array<i32, 10u>;
var<private> temp : array<i32, 10u>;
@group(0) @binding(0) var<uniform> x_28 : buf0;
var<private> gl_FragCoord : vec4<f32>;
var<private> x_GLF_color : vec4<f32>;
fn merge_i1_i1_i1_(from : ptr<function, i32>, mid : ptr<function, i32>, to : ptr<function, i32>) {
var k : i32;
var i : i32;
var j : i32;
var i_1 : i32;
let x_251 : i32 = *(from);
k = x_251;
let x_252 : i32 = *(from);
i = x_252;
let x_253 : i32 = *(mid);
j = (x_253 + 1);
loop {
let x_259 : i32 = i;
let x_260 : i32 = *(mid);
let x_262 : i32 = j;
let x_263 : i32 = *(to);
if (((x_259 <= x_260) & (x_262 <= x_263))) {
} else {
break;
}
let x_267 : i32 = i;
let x_269 : i32 = data[x_267];
let x_270 : i32 = j;
let x_272 : i32 = data[x_270];
if ((x_269 < x_272)) {
let x_277 : i32 = k;
k = (x_277 + 1);
let x_279 : i32 = i;
i = (x_279 + 1);
let x_282 : i32 = data[x_279];
temp[x_277] = x_282;
} else {
let x_284 : i32 = k;
k = (x_284 + 1);
let x_286 : i32 = j;
j = (x_286 + 1);
let x_289 : i32 = data[x_286];
temp[x_284] = x_289;
}
}
loop {
let x_295 : i32 = i;
let x_297 : i32 = i;
let x_298 : i32 = *(mid);
if (((x_295 < 10) & (x_297 <= x_298))) {
} else {
break;
}
let x_302 : i32 = k;
k = (x_302 + 1);
let x_304 : i32 = i;
i = (x_304 + 1);
let x_307 : i32 = data[x_304];
temp[x_302] = x_307;
}
let x_309 : i32 = *(from);
i_1 = x_309;
loop {
let x_314 : i32 = i_1;
let x_315 : i32 = *(to);
if ((x_314 <= x_315)) {
} else {
break;
}
let x_318 : i32 = i_1;
let x_319 : i32 = i_1;
let x_321 : i32 = temp[x_319];
data[x_318] = x_321;
continuing {
let x_323 : i32 = i_1;
i_1 = (x_323 + 1);
}
}
return;
}
fn mergeSort_() {
var low : i32;
var high : i32;
var m : i32;
var i_2 : i32;
var from_1 : i32;
var mid_1 : i32;
var to_1 : i32;
var param : i32;
var param_1 : i32;
var param_2 : i32;
low = 0;
high = 9;
m = 1;
loop {
let x_330 : i32 = m;
let x_331 : i32 = high;
if ((x_330 <= x_331)) {
} else {
break;
}
let x_334 : i32 = low;
i_2 = x_334;
loop {
let x_339 : i32 = i_2;
let x_340 : i32 = high;
if ((x_339 < x_340)) {
} else {
break;
}
let x_343 : i32 = i_2;
from_1 = x_343;
let x_344 : i32 = i_2;
let x_345 : i32 = m;
mid_1 = ((x_344 + x_345) - 1);
let x_348 : i32 = i_2;
let x_349 : i32 = m;
let x_353 : i32 = high;
to_1 = min(((x_348 + (2 * x_349)) - 1), x_353);
let x_355 : i32 = from_1;
param = x_355;
let x_356 : i32 = mid_1;
param_1 = x_356;
let x_357 : i32 = to_1;
param_2 = x_357;
merge_i1_i1_i1_(&(param), &(param_1), &(param_2));
continuing {
let x_359 : i32 = m;
let x_361 : i32 = i_2;
i_2 = (x_361 + (2 * x_359));
}
}
continuing {
let x_363 : i32 = m;
m = (2 * x_363);
}
}
return;
}
fn main_1() {
var i_3 : i32;
var j_1 : i32;
var grey : f32;
let x_84 : f32 = x_28.injectionSwitch.x;
i_3 = i32(x_84);
loop {
let x_90 : i32 = i_3;
switch(x_90) {
case 9: {
let x_120 : i32 = i_3;
data[x_120] = -5;
}
case 8: {
let x_118 : i32 = i_3;
data[x_118] = -4;
}
case 7: {
let x_116 : i32 = i_3;
data[x_116] = -3;
}
case 6: {
let x_114 : i32 = i_3;
data[x_114] = -2;
}
case 5: {
let x_112 : i32 = i_3;
data[x_112] = -1;
}
case 4: {
let x_110 : i32 = i_3;
data[x_110] = 0;
}
case 3: {
let x_108 : i32 = i_3;
data[x_108] = 1;
}
case 2: {
let x_106 : i32 = i_3;
data[x_106] = 2;
}
case 1: {
let x_104 : i32 = i_3;
data[x_104] = 3;
}
case 0: {
let x_102 : i32 = i_3;
data[x_102] = 4;
}
default: {
}
}
let x_122 : i32 = i_3;
i_3 = (x_122 + 1);
continuing {
let x_124 : i32 = i_3;
if ((x_124 < 10)) {
} else {
break;
}
}
}
j_1 = 0;
loop {
let x_130 : i32 = j_1;
if ((x_130 < 10)) {
} else {
break;
}
let x_133 : i32 = j_1;
let x_134 : i32 = j_1;
let x_136 : i32 = data[x_134];
temp[x_133] = x_136;
continuing {
let x_138 : i32 = j_1;
j_1 = (x_138 + 1);
}
}
mergeSort_();
let x_142 : f32 = gl_FragCoord.y;
if ((i32(x_142) < 30)) {
let x_149 : i32 = data[0];
grey = (0.5 + (f32(x_149) / 10.0));
} else {
let x_154 : f32 = gl_FragCoord.y;
if ((i32(x_154) < 60)) {
let x_161 : i32 = data[1];
grey = (0.5 + (f32(x_161) / 10.0));
} else {
let x_166 : f32 = gl_FragCoord.y;
if ((i32(x_166) < 90)) {
let x_173 : i32 = data[2];
grey = (0.5 + (f32(x_173) / 10.0));
} else {
let x_178 : f32 = gl_FragCoord.y;
if ((i32(x_178) < 120)) {
let x_185 : i32 = data[3];
grey = (0.5 + (f32(x_185) / 10.0));
} else {
let x_190 : f32 = gl_FragCoord.y;
if ((i32(x_190) < 150)) {
discard;
} else {
let x_197 : f32 = gl_FragCoord.y;
if ((i32(x_197) < 180)) {
let x_204 : i32 = data[5];
grey = (0.5 + (f32(x_204) / 10.0));
} else {
let x_209 : f32 = gl_FragCoord.y;
if ((i32(x_209) < 210)) {
let x_216 : i32 = data[6];
grey = (0.5 + (f32(x_216) / 10.0));
} else {
let x_221 : f32 = gl_FragCoord.y;
if ((i32(x_221) < 240)) {
let x_228 : i32 = data[7];
grey = (0.5 + (f32(x_228) / 10.0));
} else {
let x_233 : f32 = gl_FragCoord.y;
if ((i32(x_233) < 270)) {
let x_240 : i32 = data[8];
grey = (0.5 + (f32(x_240) / 10.0));
} else {
discard;
}
}
}
}
}
}
}
}
}
let x_244 : f32 = grey;
let x_245 : vec3<f32> = vec3<f32>(x_244, x_244, x_244);
x_GLF_color = vec4<f32>(x_245.x, x_245.y, x_245.z, 1.0);
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@stage(fragment)
fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}