69 lines
1.2 KiB
WebGPU Shading Language
69 lines
1.2 KiB
WebGPU Shading Language
struct buf0 {
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matrix_a_uni : mat4x4<f32>,
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}
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@group(0) @binding(0) var<uniform> x_8 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var x : i32;
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var matrix_u : vec4<f32>;
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var b : i32;
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var matrix_b : vec4<f32>;
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var x_42 : vec4<f32>;
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x = 4;
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loop {
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let x_10 : i32 = x;
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if ((x_10 >= 1)) {
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} else {
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break;
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}
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let x_11 : i32 = x;
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matrix_u[x_11] = 1.0;
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continuing {
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let x_12 : i32 = x;
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x = (x_12 - 1);
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}
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}
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b = 4;
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loop {
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let x_55 : f32 = x_8.matrix_a_uni[0].x;
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if ((x_55 < -1.0)) {
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} else {
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break;
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}
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let x_14 : i32 = b;
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let x_15 : i32 = b;
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if ((x_15 > 1)) {
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let x_62 : vec4<f32> = matrix_b;
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let x_63 : vec4<f32> = matrix_b;
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x_42 = min(x_62, x_63);
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} else {
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let x_65 : vec4<f32> = matrix_u;
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x_42 = x_65;
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}
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let x_67 : f32 = x_42.y;
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matrix_b[x_14] = x_67;
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continuing {
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let x_16 : i32 = b;
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b = (x_16 - 1);
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}
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}
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@stage(fragment)
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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