35 lines
719 B
WebGPU Shading Language
35 lines
719 B
WebGPU Shading Language
var<private> x_GLF_color : vec4<f32>;
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var<private> gl_FragCoord : vec4<f32>;
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fn main_1() {
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var x_30 : f32;
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var foo : u32;
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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let x_32 : f32 = gl_FragCoord.x;
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if ((x_32 > -1.0)) {
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let x_38 : f32 = x_GLF_color.x;
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x_30 = x_38;
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} else {
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let x_6 : u32 = foo;
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let x_7 : u32 = (x_6 - bitcast<u32>(1));
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foo = x_7;
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x_30 = f32((178493u + x_7));
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}
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let x_40 : f32 = x_30;
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x_GLF_color.x = x_40;
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@stage(fragment)
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fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out {
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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return main_out(x_GLF_color);
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}
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