49 lines
771 B
WebGPU Shading Language
49 lines
771 B
WebGPU Shading Language
var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var c1 : bool;
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var uv : vec2<f32>;
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var i : i32;
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var x_37 : bool;
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var x_37_phi : bool;
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var x_9_phi : i32;
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let x_34 : f32 = uv.y;
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let x_35 : bool = (x_34 < 0.25);
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c1 = x_35;
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i = 0;
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x_37_phi = x_35;
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x_9_phi = 0;
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loop {
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x_37 = x_37_phi;
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let x_9 : i32 = x_9_phi;
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if ((x_9 < 1)) {
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} else {
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break;
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}
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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return;
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continuing {
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let x_7 : i32 = i;
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i = (x_7 + 1);
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x_37_phi = false;
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x_9_phi = 0;
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}
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}
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if (x_37) {
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return;
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@stage(fragment)
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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