dawn-cmake/src
Natasha Lee 29d712f9de D3D12 Immediately release pending commands
We want to release pending commands in Device::WaitForIdleForDestruction()
so that when we call TickImpl(), we can reset the command allocators.

Bug: dawn:269
Change-Id: Ibd8fdd685a4e9ed7cce8176ba097bc67687bcd97
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18101
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-03-30 11:37:44 +00:00
..
common Vulkan: Load functions for surface extensions we support. 2020-03-27 16:50:59 +00:00
dawn Fix clean CMake builds 2020-02-14 19:09:33 +00:00
dawn_native D3D12 Immediately release pending commands 2020-03-30 11:37:44 +00:00
dawn_platform Add initial CMakeLists.txt files 2020-02-05 17:16:05 +00:00
dawn_wire ObjectStorage Allocate nullptr when id is 0 2020-02-25 19:20:15 +00:00
fuzzers Default initialize all descriptors 2020-02-28 22:29:15 +00:00
include Residency 4: Add Facilities For Budgeting Device Memory 2020-03-17 13:47:57 +00:00
tests Add validation tests for resource usage tracking - 2 2020-03-27 21:40:47 +00:00
utils Validate the declaration of storage texture format in shader 2020-03-17 10:28:07 +00:00
Dummy.cpp Add missed file for the CMake build. 2020-02-07 23:46:30 +00:00