241 lines
6.0 KiB
C++
241 lines
6.0 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_COMMANDS_H_
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#define DAWNNATIVE_COMMANDS_H_
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#include "common/Constants.h"
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#include "dawn_native/AttachmentState.h"
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#include "dawn_native/Texture.h"
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#include "dawn_native/dawn_platform.h"
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#include <array>
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#include <bitset>
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namespace dawn_native {
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// Definition of the commands that are present in the CommandIterator given by the
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// CommandBufferBuilder. There are not defined in CommandBuffer.h to break some header
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// dependencies: Ref<Object> needs Object to be defined.
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enum class Command {
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BeginComputePass,
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BeginRenderPass,
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CopyBufferToBuffer,
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CopyBufferToTexture,
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CopyTextureToBuffer,
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CopyTextureToTexture,
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Dispatch,
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DispatchIndirect,
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Draw,
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DrawIndexed,
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DrawIndirect,
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DrawIndexedIndirect,
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EndComputePass,
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EndRenderPass,
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ExecuteBundles,
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InsertDebugMarker,
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PopDebugGroup,
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PushDebugGroup,
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SetComputePipeline,
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SetRenderPipeline,
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SetStencilReference,
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SetViewport,
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SetScissorRect,
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SetBlendColor,
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SetBindGroup,
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SetIndexBuffer,
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SetVertexBuffer,
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};
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struct BeginComputePassCmd {};
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struct RenderPassColorAttachmentInfo {
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Ref<TextureViewBase> view;
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Ref<TextureViewBase> resolveTarget;
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wgpu::LoadOp loadOp;
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wgpu::StoreOp storeOp;
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dawn_native::Color clearColor;
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};
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struct RenderPassDepthStencilAttachmentInfo {
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Ref<TextureViewBase> view;
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wgpu::LoadOp depthLoadOp;
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wgpu::StoreOp depthStoreOp;
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wgpu::LoadOp stencilLoadOp;
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wgpu::StoreOp stencilStoreOp;
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float clearDepth;
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uint32_t clearStencil;
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};
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struct BeginRenderPassCmd {
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Ref<AttachmentState> attachmentState;
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RenderPassColorAttachmentInfo colorAttachments[kMaxColorAttachments];
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RenderPassDepthStencilAttachmentInfo depthStencilAttachment;
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// Cache the width and height of all attachments for convenience
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uint32_t width;
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uint32_t height;
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};
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struct BufferCopy {
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Ref<BufferBase> buffer;
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uint64_t offset; // Bytes
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uint32_t rowPitch; // Bytes
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uint32_t imageHeight; // Texels
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};
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struct TextureCopy {
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Ref<TextureBase> texture;
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uint32_t mipLevel;
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uint32_t arrayLayer;
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Origin3D origin; // Texels
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};
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struct CopyBufferToBufferCmd {
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Ref<BufferBase> source;
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uint64_t sourceOffset;
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Ref<BufferBase> destination;
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uint64_t destinationOffset;
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uint64_t size;
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};
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struct CopyBufferToTextureCmd {
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BufferCopy source;
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TextureCopy destination;
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Extent3D copySize; // Texels
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};
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struct CopyTextureToBufferCmd {
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TextureCopy source;
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BufferCopy destination;
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Extent3D copySize; // Texels
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};
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struct CopyTextureToTextureCmd {
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TextureCopy source;
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TextureCopy destination;
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Extent3D copySize; // Texels
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};
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struct DispatchCmd {
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uint32_t x;
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uint32_t y;
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uint32_t z;
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};
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struct DispatchIndirectCmd {
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Ref<BufferBase> indirectBuffer;
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uint64_t indirectOffset;
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};
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struct DrawCmd {
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uint32_t vertexCount;
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uint32_t instanceCount;
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uint32_t firstVertex;
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uint32_t firstInstance;
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};
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struct DrawIndexedCmd {
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uint32_t indexCount;
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uint32_t instanceCount;
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uint32_t firstIndex;
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int32_t baseVertex;
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uint32_t firstInstance;
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};
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struct DrawIndirectCmd {
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Ref<BufferBase> indirectBuffer;
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uint64_t indirectOffset;
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};
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struct DrawIndexedIndirectCmd {
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Ref<BufferBase> indirectBuffer;
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uint64_t indirectOffset;
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};
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struct EndComputePassCmd {};
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struct EndRenderPassCmd {};
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struct ExecuteBundlesCmd {
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uint32_t count;
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};
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struct InsertDebugMarkerCmd {
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uint32_t length;
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};
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struct PopDebugGroupCmd {};
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struct PushDebugGroupCmd {
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uint32_t length;
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};
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struct SetComputePipelineCmd {
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Ref<ComputePipelineBase> pipeline;
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};
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struct SetRenderPipelineCmd {
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Ref<RenderPipelineBase> pipeline;
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};
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struct SetStencilReferenceCmd {
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uint32_t reference;
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};
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struct SetViewportCmd {
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float x, y, width, height, minDepth, maxDepth;
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};
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struct SetScissorRectCmd {
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uint32_t x, y, width, height;
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};
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struct SetBlendColorCmd {
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Color color;
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};
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struct SetBindGroupCmd {
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uint32_t index;
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Ref<BindGroupBase> group;
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uint32_t dynamicOffsetCount;
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};
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struct SetIndexBufferCmd {
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Ref<BufferBase> buffer;
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uint64_t offset;
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};
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struct SetVertexBufferCmd {
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uint32_t slot;
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Ref<BufferBase> buffer;
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uint64_t offset;
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};
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// This needs to be called before the CommandIterator is freed so that the Ref<> present in
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// the commands have a chance to run their destructor and remove internal references.
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class CommandIterator;
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void FreeCommands(CommandIterator* commands);
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// Helper function to allow skipping over a command when it is unimplemented, while still
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// consuming the correct amount of data from the command iterator.
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void SkipCommand(CommandIterator* commands, Command type);
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} // namespace dawn_native
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#endif // DAWNNATIVE_COMMANDS_H_
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