203 lines
4.2 KiB
GLSL
203 lines
4.2 KiB
GLSL
#version 310 es
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struct GammaTransferParams {
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float G;
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float A;
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float B;
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float C;
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float D;
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float E;
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float F;
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uint padding;
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};
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struct ExternalTextureParams {
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uint numPlanes;
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uint doYuvToRgbConversionOnly;
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uint pad;
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uint pad_1;
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mat3x4 yuvToRgbConversionMatrix;
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GammaTransferParams gammaDecodeParams;
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GammaTransferParams gammaEncodeParams;
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mat3 gamutConversionMatrix;
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mat3x2 coordTransformationMatrix;
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uint pad_2;
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uint pad_3;
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};
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struct ExternalTextureParams_std140 {
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uint numPlanes;
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uint doYuvToRgbConversionOnly;
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uint pad;
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uint pad_1;
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mat3x4 yuvToRgbConversionMatrix;
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GammaTransferParams gammaDecodeParams;
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GammaTransferParams gammaEncodeParams;
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mat3 gamutConversionMatrix;
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vec2 coordTransformationMatrix_0;
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vec2 coordTransformationMatrix_1;
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vec2 coordTransformationMatrix_2;
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uint pad_2;
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uint pad_3;
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};
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layout(binding = 2, std140) uniform ext_tex_params_block_std140_ubo {
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ExternalTextureParams_std140 inner;
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} ext_tex_params;
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uniform highp sampler2D arg_0_1;
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layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
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uvec2 inner;
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} prevent_dce;
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void textureDimensions_cdc6c9() {
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uvec2 res = uvec2(textureSize(arg_0_1, 0));
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prevent_dce.inner = res;
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}
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vec4 vertex_main() {
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textureDimensions_cdc6c9();
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return vec4(0.0f);
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}
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void main() {
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gl_PointSize = 1.0;
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vec4 inner_result = vertex_main();
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gl_Position = inner_result;
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gl_Position.y = -(gl_Position.y);
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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return;
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}
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#version 310 es
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precision mediump float;
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struct GammaTransferParams {
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float G;
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float A;
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float B;
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float C;
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float D;
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float E;
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float F;
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uint padding;
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};
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struct ExternalTextureParams {
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uint numPlanes;
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uint doYuvToRgbConversionOnly;
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uint pad;
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uint pad_1;
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mat3x4 yuvToRgbConversionMatrix;
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GammaTransferParams gammaDecodeParams;
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GammaTransferParams gammaEncodeParams;
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mat3 gamutConversionMatrix;
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mat3x2 coordTransformationMatrix;
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uint pad_2;
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uint pad_3;
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};
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struct ExternalTextureParams_std140 {
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uint numPlanes;
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uint doYuvToRgbConversionOnly;
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uint pad;
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uint pad_1;
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mat3x4 yuvToRgbConversionMatrix;
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GammaTransferParams gammaDecodeParams;
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GammaTransferParams gammaEncodeParams;
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mat3 gamutConversionMatrix;
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vec2 coordTransformationMatrix_0;
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vec2 coordTransformationMatrix_1;
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vec2 coordTransformationMatrix_2;
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uint pad_2;
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uint pad_3;
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};
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layout(binding = 2, std140) uniform ext_tex_params_block_std140_ubo {
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ExternalTextureParams_std140 inner;
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} ext_tex_params;
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uniform highp sampler2D arg_0_1;
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layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
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uvec2 inner;
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} prevent_dce;
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void textureDimensions_cdc6c9() {
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uvec2 res = uvec2(textureSize(arg_0_1, 0));
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prevent_dce.inner = res;
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}
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void fragment_main() {
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textureDimensions_cdc6c9();
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}
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void main() {
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fragment_main();
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return;
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}
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#version 310 es
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struct GammaTransferParams {
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float G;
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float A;
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float B;
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float C;
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float D;
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float E;
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float F;
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uint padding;
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};
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struct ExternalTextureParams {
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uint numPlanes;
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uint doYuvToRgbConversionOnly;
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uint pad;
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uint pad_1;
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mat3x4 yuvToRgbConversionMatrix;
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GammaTransferParams gammaDecodeParams;
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GammaTransferParams gammaEncodeParams;
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mat3 gamutConversionMatrix;
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mat3x2 coordTransformationMatrix;
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uint pad_2;
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uint pad_3;
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};
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struct ExternalTextureParams_std140 {
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uint numPlanes;
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uint doYuvToRgbConversionOnly;
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uint pad;
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uint pad_1;
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mat3x4 yuvToRgbConversionMatrix;
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GammaTransferParams gammaDecodeParams;
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GammaTransferParams gammaEncodeParams;
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mat3 gamutConversionMatrix;
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vec2 coordTransformationMatrix_0;
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vec2 coordTransformationMatrix_1;
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vec2 coordTransformationMatrix_2;
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uint pad_2;
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uint pad_3;
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};
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layout(binding = 2, std140) uniform ext_tex_params_block_std140_ubo {
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ExternalTextureParams_std140 inner;
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} ext_tex_params;
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uniform highp sampler2D arg_0_1;
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layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
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uvec2 inner;
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} prevent_dce;
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void textureDimensions_cdc6c9() {
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uvec2 res = uvec2(textureSize(arg_0_1, 0));
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prevent_dce.inner = res;
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}
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void compute_main() {
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textureDimensions_cdc6c9();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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compute_main();
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return;
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}
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