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Change-Id: I18c807b2449dc2842cb9dbfaeba98dae640d2355 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/102621 Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Antonio Maiorano <amaiorano@google.com>
26 lines
623 B
HLSL
26 lines
623 B
HLSL
uint3 tint_insert_bits(uint3 v, uint3 n, uint offset, uint count) {
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const uint s = min(offset, 32u);
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const uint e = min(32u, (s + count));
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const uint mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
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return (((n << uint3((s).xxx)) & uint3((mask).xxx)) | (v & uint3((~(mask)).xxx)));
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}
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void f_1() {
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uint3 v = (0u).xxx;
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uint3 n = (0u).xxx;
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uint offset_1 = 0u;
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uint count = 0u;
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const uint3 x_17 = v;
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const uint3 x_18 = n;
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const uint x_19 = offset_1;
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const uint x_20 = count;
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const uint3 x_15 = tint_insert_bits(x_17, x_18, x_19, x_20);
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return;
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}
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[numthreads(1, 1, 1)]
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void f() {
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f_1();
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return;
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}
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