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Only Constants.h remains in no namespace; but it may be addressed in the future as well. Bug: dawn:302 Change-Id: Ib9b9ab4b974ad1de1bb9f2302f4d24d8216f55e4 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/132841 Kokoro: Austin Eng <enga@chromium.org> Auto-Submit: Austin Eng <enga@chromium.org> Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Austin Eng <enga@chromium.org>
74 lines
1.8 KiB
C++
74 lines
1.8 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SRC_DAWN_NATIVE_FORWARD_H_
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#define SRC_DAWN_NATIVE_FORWARD_H_
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#include <cstdint>
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namespace dawn {
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template <typename T>
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class Ref;
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} // namespace dawn
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namespace dawn::native {
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enum class ObjectType : uint32_t;
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class AdapterBase;
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class BindGroupBase;
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class BindGroupLayoutBase;
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class BufferBase;
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class ComputePipelineBase;
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class CommandBufferBase;
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class CommandEncoder;
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class ComputePassEncoder;
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class ExternalTextureBase;
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class InstanceBase;
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class PhysicalDeviceBase;
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class PipelineBase;
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class PipelineCacheBase;
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class PipelineLayoutBase;
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class QuerySetBase;
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class QueueBase;
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class RenderBundleBase;
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class RenderBundleEncoder;
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class RenderPassEncoder;
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class RenderPipelineBase;
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class ResourceHeapBase;
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class SamplerBase;
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class Surface;
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class ShaderModuleBase;
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class SwapChainBase;
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class TextureBase;
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class TextureViewBase;
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class DeviceBase;
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template <typename T>
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class PerStage;
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struct Format;
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// Aliases for frontend-only types.
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using CommandEncoderBase = CommandEncoder;
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using ComputePassEncoderBase = ComputePassEncoder;
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using RenderBundleEncoderBase = RenderBundleEncoder;
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using RenderPassEncoderBase = RenderPassEncoder;
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using SurfaceBase = Surface;
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} // namespace dawn::native
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#endif // SRC_DAWN_NATIVE_FORWARD_H_
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