mirror of
https://github.com/encounter/dawn-cmake.git
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c121b0137b..388a184dd7
2023-05-25 jojwang@google.com Fix clang_format -> clang-format path in DEPS.
2023-05-25 abdolrashidi@google.com Suppress AllocateVMAImageWhenDeviceOOM for AsyncCQ
2023-05-25 mark@lunarg.com Tests: Add Infinity Ops Trace
2023-05-25 syoussefi@chromium.org Translator: Fix SPIR-V translation without "variables" flag
2023-05-25 romanl@google.com android_helper sets return code to 1 when test json is missing
2023-05-25 kbr@chromium.org Reland "Metal: Optimized BufferSubData per device"
2023-05-25 yuxinhu@google.com Disable stencil write mask workaround on latest ARM
2023-05-25 lexa.knyazev@gmail.com Metal: Adjust iOS and macCatalyst caps
2023-05-25 romanl@google.com Skip honkai_star_rail on Intel/windows
2023-05-25 syoussefi@chromium.org Vulkan: Add the Sample decoration when sample shading
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC angle-team+autoroll@google.com,shrekshao@google.com on the revert to ensure that a human
is aware of the problem.
To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md
Bug: None
Tbr: shrekshao@google.com
Change-Id: I4af0335fc6b7826df2e054b697560909240e9dc3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/134544
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.h
version that Dawn implements. - A C++ wrapper for the
webgpu.h
.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
- Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.
Helpful links:
- Dawn bug tracker if you find issues with Dawn.
- Tint bug tracker if you find issues with Tint.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
- Dawn's Matrix chatroom for live discussion around contributing or using Dawn.
- WebGPU's Matrix chatroom
- Tint mirror for standalone usage.
Documentation table of content
Developer documentation:
- Dawn overview
- Building
- Contributing
- Code of Conduct
- Testing Dawn
- Debugging Dawn
- Dawn's infrastructure
- Dawn errors
- Tint experimental extensions
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.
Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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