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A lot of our switches over enum values use the following pattern: default: UNREACHABLE(); return foo; This is problematic because when adding a new value to one of the WebGPU enums, there is no compilation error for switches that are missing it. Currently we're supposed to write code and tests and fix UNREACHABLEs when we see them. Instead we should strive to have most switches on enums to be complete and explicitily tag unreachable values as UNREACHABLE. Some switches might still want to use default: UNREACHABLE() if only a couple values need to be handled out of very many. In this CL we go through all the UNRAECHABLEs and change them if need be. Also an ErrorQueue class is added to avoid having QueueBase::SubmitImpl just be UNREACHABLE (and force overriding instead). Bug: dawn:527 Change-Id: I33dfb4703104912cc5f001f9faf907a61324de68 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28501 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
379 lines
16 KiB
C++
379 lines
16 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn_native/BindGroup.h"
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#include "common/Assert.h"
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#include "common/Math.h"
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#include "common/ityp_bitset.h"
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#include "dawn_native/BindGroupLayout.h"
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#include "dawn_native/Buffer.h"
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#include "dawn_native/Device.h"
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#include "dawn_native/Sampler.h"
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#include "dawn_native/Texture.h"
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namespace dawn_native {
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namespace {
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// Helper functions to perform binding-type specific validation
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MaybeError ValidateBufferBinding(const DeviceBase* device,
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const BindGroupEntry& entry,
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wgpu::BufferUsage requiredUsage,
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const BindingInfo& bindingInfo,
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const uint64_t maxBindingSize) {
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if (entry.buffer == nullptr || entry.sampler != nullptr ||
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entry.textureView != nullptr) {
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return DAWN_VALIDATION_ERROR("expected buffer binding");
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}
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DAWN_TRY(device->ValidateObject(entry.buffer));
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uint64_t bufferSize = entry.buffer->GetSize();
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// Handle wgpu::WholeSize, avoiding overflows.
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if (entry.offset > bufferSize) {
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return DAWN_VALIDATION_ERROR("Buffer binding doesn't fit in the buffer");
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}
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uint64_t bindingSize =
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(entry.size == wgpu::kWholeSize) ? bufferSize - entry.offset : entry.size;
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if (bindingSize > bufferSize) {
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return DAWN_VALIDATION_ERROR("Buffer binding size larger than the buffer");
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}
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if (bindingSize == 0) {
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return DAWN_VALIDATION_ERROR("Buffer binding size cannot be zero.");
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}
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// Note that no overflow can happen because we already checked that
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// bufferSize >= bindingSize
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if (entry.offset > bufferSize - bindingSize) {
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return DAWN_VALIDATION_ERROR("Buffer binding doesn't fit in the buffer");
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}
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if (!IsAligned(entry.offset, 256)) {
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return DAWN_VALIDATION_ERROR(
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"Buffer offset for bind group needs to be 256-byte aligned");
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}
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if (!(entry.buffer->GetUsage() & requiredUsage)) {
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return DAWN_VALIDATION_ERROR("buffer binding usage mismatch");
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}
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if (bindingSize < bindingInfo.minBufferBindingSize) {
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return DAWN_VALIDATION_ERROR(
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"Binding size smaller than minimum buffer size: binding " +
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std::to_string(entry.binding) + " given " + std::to_string(bindingSize) +
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" bytes, required " + std::to_string(bindingInfo.minBufferBindingSize) +
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" bytes");
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}
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if (bindingSize > maxBindingSize) {
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return DAWN_VALIDATION_ERROR(
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"Binding size bigger than maximum uniform buffer binding size: binding " +
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std::to_string(entry.binding) + " given " + std::to_string(bindingSize) +
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" bytes, maximum is " + std::to_string(kMaxUniformBufferBindingSize) +
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" bytes");
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}
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return {};
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}
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MaybeError ValidateTextureBinding(const DeviceBase* device,
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const BindGroupEntry& entry,
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wgpu::TextureUsage requiredUsage,
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bool multisampled,
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const BindingInfo& bindingInfo) {
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if (entry.textureView == nullptr || entry.sampler != nullptr ||
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entry.buffer != nullptr) {
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return DAWN_VALIDATION_ERROR("expected texture binding");
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}
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DAWN_TRY(device->ValidateObject(entry.textureView));
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TextureBase* texture = entry.textureView->GetTexture();
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if (!(texture->GetUsage() & requiredUsage)) {
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return DAWN_VALIDATION_ERROR("texture binding usage mismatch");
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}
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if (texture->IsMultisampledTexture() != multisampled) {
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return DAWN_VALIDATION_ERROR("texture multisampling mismatch");
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}
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switch (requiredUsage) {
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case wgpu::TextureUsage::Sampled: {
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if (!texture->GetFormat().HasComponentType(bindingInfo.textureComponentType)) {
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return DAWN_VALIDATION_ERROR("texture component type usage mismatch");
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}
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break;
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}
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case wgpu::TextureUsage::Storage: {
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if (texture->GetFormat().format != bindingInfo.storageTextureFormat) {
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return DAWN_VALIDATION_ERROR("storage texture format mismatch");
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}
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break;
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}
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default:
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UNREACHABLE();
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break;
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}
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if (entry.textureView->GetDimension() != bindingInfo.viewDimension) {
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return DAWN_VALIDATION_ERROR("texture view dimension mismatch");
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}
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return {};
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}
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MaybeError ValidateSamplerBinding(const DeviceBase* device,
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const BindGroupEntry& entry,
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wgpu::BindingType bindingType) {
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if (entry.sampler == nullptr || entry.textureView != nullptr ||
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entry.buffer != nullptr) {
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return DAWN_VALIDATION_ERROR("expected sampler binding");
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}
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DAWN_TRY(device->ValidateObject(entry.sampler));
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switch (bindingType) {
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case wgpu::BindingType::Sampler:
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if (entry.sampler->HasCompareFunction()) {
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return DAWN_VALIDATION_ERROR("Did not expect comparison sampler");
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}
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break;
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case wgpu::BindingType::ComparisonSampler:
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if (!entry.sampler->HasCompareFunction()) {
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return DAWN_VALIDATION_ERROR("Expected comparison sampler");
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}
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break;
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default:
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UNREACHABLE();
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break;
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}
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return {};
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}
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} // anonymous namespace
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MaybeError ValidateBindGroupDescriptor(DeviceBase* device,
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const BindGroupDescriptor* descriptor) {
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if (descriptor->nextInChain != nullptr) {
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return DAWN_VALIDATION_ERROR("nextInChain must be nullptr");
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}
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DAWN_TRY(device->ValidateObject(descriptor->layout));
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if (BindingIndex(descriptor->entryCount) != descriptor->layout->GetBindingCount()) {
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return DAWN_VALIDATION_ERROR("numBindings mismatch");
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}
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const BindGroupLayoutBase::BindingMap& bindingMap = descriptor->layout->GetBindingMap();
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ASSERT(bindingMap.size() <= kMaxBindingsPerPipelineLayout);
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ityp::bitset<BindingIndex, kMaxBindingsPerPipelineLayout> bindingsSet;
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for (uint32_t i = 0; i < descriptor->entryCount; ++i) {
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const BindGroupEntry& entry = descriptor->entries[i];
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const auto& it = bindingMap.find(BindingNumber(entry.binding));
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if (it == bindingMap.end()) {
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return DAWN_VALIDATION_ERROR("setting non-existent binding");
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}
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BindingIndex bindingIndex = it->second;
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ASSERT(bindingIndex < descriptor->layout->GetBindingCount());
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if (bindingsSet[bindingIndex]) {
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return DAWN_VALIDATION_ERROR("binding set twice");
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}
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bindingsSet.set(bindingIndex);
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const BindingInfo& bindingInfo = descriptor->layout->GetBindingInfo(bindingIndex);
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// Perform binding-type specific validation.
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switch (bindingInfo.type) {
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case wgpu::BindingType::UniformBuffer:
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DAWN_TRY(ValidateBufferBinding(device, entry, wgpu::BufferUsage::Uniform,
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bindingInfo, kMaxUniformBufferBindingSize));
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break;
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case wgpu::BindingType::StorageBuffer:
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case wgpu::BindingType::ReadonlyStorageBuffer:
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DAWN_TRY(ValidateBufferBinding(device, entry, wgpu::BufferUsage::Storage,
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bindingInfo,
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std::numeric_limits<uint64_t>::max()));
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break;
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case wgpu::BindingType::SampledTexture:
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DAWN_TRY(ValidateTextureBinding(device, entry, wgpu::TextureUsage::Sampled,
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false, bindingInfo));
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break;
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case wgpu::BindingType::MultisampledTexture:
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DAWN_TRY(ValidateTextureBinding(device, entry, wgpu::TextureUsage::Sampled,
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true, bindingInfo));
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break;
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case wgpu::BindingType::Sampler:
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case wgpu::BindingType::ComparisonSampler:
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DAWN_TRY(ValidateSamplerBinding(device, entry, bindingInfo.type));
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break;
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case wgpu::BindingType::ReadonlyStorageTexture:
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case wgpu::BindingType::WriteonlyStorageTexture:
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DAWN_TRY(ValidateTextureBinding(device, entry, wgpu::TextureUsage::Storage,
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false, bindingInfo));
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break;
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}
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}
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// This should always be true because
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// - numBindings has to match between the bind group and its layout.
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// - Each binding must be set at most once
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//
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// We don't validate the equality because it wouldn't be possible to cover it with a test.
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ASSERT(bindingsSet.count() == bindingMap.size());
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return {};
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} // anonymous namespace
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// BindGroup
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BindGroupBase::BindGroupBase(DeviceBase* device,
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const BindGroupDescriptor* descriptor,
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void* bindingDataStart)
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: ObjectBase(device),
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mLayout(descriptor->layout),
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mBindingData(mLayout->ComputeBindingDataPointers(bindingDataStart)) {
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for (BindingIndex i{0}; i < mLayout->GetBindingCount(); ++i) {
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// TODO(enga): Shouldn't be needed when bindings are tightly packed.
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// This is to fill Ref<ObjectBase> holes with nullptrs.
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new (&mBindingData.bindings[i]) Ref<ObjectBase>();
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}
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for (uint32_t i = 0; i < descriptor->entryCount; ++i) {
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const BindGroupEntry& entry = descriptor->entries[i];
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BindingIndex bindingIndex =
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descriptor->layout->GetBindingIndex(BindingNumber(entry.binding));
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ASSERT(bindingIndex < mLayout->GetBindingCount());
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// Only a single binding type should be set, so once we found it we can skip to the
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// next loop iteration.
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if (entry.buffer != nullptr) {
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ASSERT(mBindingData.bindings[bindingIndex].Get() == nullptr);
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mBindingData.bindings[bindingIndex] = entry.buffer;
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mBindingData.bufferData[bindingIndex].offset = entry.offset;
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uint64_t bufferSize = (entry.size == wgpu::kWholeSize)
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? entry.buffer->GetSize() - entry.offset
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: entry.size;
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mBindingData.bufferData[bindingIndex].size = bufferSize;
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continue;
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}
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if (entry.textureView != nullptr) {
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ASSERT(mBindingData.bindings[bindingIndex].Get() == nullptr);
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mBindingData.bindings[bindingIndex] = entry.textureView;
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continue;
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}
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if (entry.sampler != nullptr) {
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ASSERT(mBindingData.bindings[bindingIndex].Get() == nullptr);
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mBindingData.bindings[bindingIndex] = entry.sampler;
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continue;
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}
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}
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uint32_t packedIdx = 0;
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for (BindingIndex bindingIndex{0}; bindingIndex < descriptor->layout->GetBufferCount();
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++bindingIndex) {
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if (descriptor->layout->GetBindingInfo(bindingIndex).minBufferBindingSize == 0) {
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mBindingData.unverifiedBufferSizes[packedIdx] =
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mBindingData.bufferData[bindingIndex].size;
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++packedIdx;
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}
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}
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}
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BindGroupBase::~BindGroupBase() {
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if (mLayout) {
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ASSERT(!IsError());
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for (BindingIndex i{0}; i < mLayout->GetBindingCount(); ++i) {
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mBindingData.bindings[i].~Ref<ObjectBase>();
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}
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}
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}
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void BindGroupBase::DeleteThis() {
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// Add another ref to the layout so that if this is the last ref, the layout
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// is destroyed after the bind group. The bind group is slab-allocated inside
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// memory owned by the layout (except for the null backend).
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Ref<BindGroupLayoutBase> layout = mLayout;
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RefCounted::DeleteThis();
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}
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BindGroupBase::BindGroupBase(DeviceBase* device, ObjectBase::ErrorTag tag)
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: ObjectBase(device, tag), mBindingData() {
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}
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// static
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BindGroupBase* BindGroupBase::MakeError(DeviceBase* device) {
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return new BindGroupBase(device, ObjectBase::kError);
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}
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BindGroupLayoutBase* BindGroupBase::GetLayout() {
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ASSERT(!IsError());
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return mLayout.Get();
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}
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const BindGroupLayoutBase* BindGroupBase::GetLayout() const {
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ASSERT(!IsError());
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return mLayout.Get();
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}
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const ityp::span<uint32_t, uint64_t>& BindGroupBase::GetUnverifiedBufferSizes() const {
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ASSERT(!IsError());
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return mBindingData.unverifiedBufferSizes;
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}
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BufferBinding BindGroupBase::GetBindingAsBufferBinding(BindingIndex bindingIndex) {
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ASSERT(!IsError());
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ASSERT(bindingIndex < mLayout->GetBindingCount());
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ASSERT(mLayout->GetBindingInfo(bindingIndex).type == wgpu::BindingType::UniformBuffer ||
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mLayout->GetBindingInfo(bindingIndex).type == wgpu::BindingType::StorageBuffer ||
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mLayout->GetBindingInfo(bindingIndex).type ==
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wgpu::BindingType::ReadonlyStorageBuffer);
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BufferBase* buffer = static_cast<BufferBase*>(mBindingData.bindings[bindingIndex].Get());
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return {buffer, mBindingData.bufferData[bindingIndex].offset,
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mBindingData.bufferData[bindingIndex].size};
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}
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SamplerBase* BindGroupBase::GetBindingAsSampler(BindingIndex bindingIndex) const {
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ASSERT(!IsError());
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ASSERT(bindingIndex < mLayout->GetBindingCount());
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ASSERT(mLayout->GetBindingInfo(bindingIndex).type == wgpu::BindingType::Sampler ||
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mLayout->GetBindingInfo(bindingIndex).type == wgpu::BindingType::ComparisonSampler);
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return static_cast<SamplerBase*>(mBindingData.bindings[bindingIndex].Get());
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}
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TextureViewBase* BindGroupBase::GetBindingAsTextureView(BindingIndex bindingIndex) {
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ASSERT(!IsError());
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ASSERT(bindingIndex < mLayout->GetBindingCount());
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ASSERT(mLayout->GetBindingInfo(bindingIndex).type == wgpu::BindingType::SampledTexture ||
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mLayout->GetBindingInfo(bindingIndex).type ==
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wgpu::BindingType::MultisampledTexture ||
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mLayout->GetBindingInfo(bindingIndex).type ==
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wgpu::BindingType::ReadonlyStorageTexture ||
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mLayout->GetBindingInfo(bindingIndex).type ==
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wgpu::BindingType::WriteonlyStorageTexture);
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return static_cast<TextureViewBase*>(mBindingData.bindings[bindingIndex].Get());
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}
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} // namespace dawn_native
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