..
d3d12
SerialQueue/Map: Take the serial type as type paramater.
2020-09-28 12:28:13 +00:00
metal
Query API: QuerySet on Metal
2020-09-25 08:49:30 +00:00
null
Make ShaderModuleBase use its own spirv_cross for reflection.
2020-09-09 22:44:57 +00:00
opengl
Standardize the use of UNREACHABLE in switches.
2020-09-24 14:56:50 +00:00
vulkan
SerialQueue/Map: Take the serial type as type paramater.
2020-09-28 12:28:13 +00:00
Adapter.cpp
Add WGPUAdapterProperties and expose it in DawnNative
2020-01-10 13:28:18 +00:00
Adapter.h
Add WGPUAdapterProperties and expose it in DawnNative
2020-01-10 13:28:18 +00:00
AttachmentState.cpp
Typeify ColorAttachmentIndex
2020-09-09 00:08:38 +00:00
AttachmentState.h
Typeify ColorAttachmentIndex
2020-09-09 00:08:38 +00:00
BUILD.gn
Query API: QuerySet on Metal
2020-09-25 08:49:30 +00:00
BackendConnection.cpp
Add WGPUAdapterProperties and expose it in DawnNative
2020-01-10 13:28:18 +00:00
BackendConnection.h
Add WGPUAdapterProperties and expose it in DawnNative
2020-01-10 13:28:18 +00:00
BindGroup.cpp
Standardize the use of UNREACHABLE in switches.
2020-09-24 14:56:50 +00:00
BindGroup.h
Add minimum buffer size validation
2020-06-19 21:39:23 +00:00
BindGroupLayout.cpp
Add wgpu::BindingType::MultisampledTexture
2020-09-24 11:41:07 +00:00
BindGroupLayout.h
Reuse BGL validation in default layout computations.
2020-09-22 11:04:45 +00:00
BindGroupTracker.h
Remove kMaxBindingsPerGroup limit
2020-07-14 22:20:35 +00:00
BindingInfo.cpp
Add wgpu::BindingType::MultisampledTexture
2020-09-24 11:41:07 +00:00
BindingInfo.h
Add wgpu::BindingType::MultisampledTexture
2020-09-24 11:41:07 +00:00
BuddyAllocator.cpp
Fix two warnings.
2020-04-10 19:04:42 +00:00
BuddyAllocator.h
Fix and enable -Wnested-anon-types
2020-04-30 15:58:28 +00:00
BuddyMemoryAllocator.cpp
Prevent size overflow for sub-allocation.
2020-06-11 18:58:26 +00:00
BuddyMemoryAllocator.h
Add some missing #includes.
2019-10-29 18:40:12 +00:00
Buffer.cpp
Use typed integers for the Buffer MapRequestID
2020-09-28 14:14:44 +00:00
Buffer.h
Use typed integers for the Buffer MapRequestID
2020-09-28 14:14:44 +00:00
CMakeLists.txt
Make dawn components support CMake's BUILD_SHARED_LIBS
2020-09-16 19:03:18 +00:00
CachedObject.cpp
Only mark objects as cached right before inserting into the cache
2019-10-30 00:20:03 +00:00
CachedObject.h
Only mark objects as cached right before inserting into the cache
2019-10-30 00:20:03 +00:00
CommandAllocator.cpp
Eagerly destroy CommandBuffer commands after submission
2020-08-13 20:25:39 +00:00
CommandAllocator.h
Eagerly destroy CommandBuffer commands after submission
2020-08-13 20:25:39 +00:00
CommandBuffer.cpp
Standardize the use of UNREACHABLE in switches.
2020-09-24 14:56:50 +00:00
CommandBuffer.h
Change wgpu::Color from floats to doubles
2020-09-22 16:51:36 +00:00
CommandBufferStateTracker.cpp
Typeify VertexBufferSlot and VertexAttributeLocation
2020-09-17 19:07:00 +00:00
CommandBufferStateTracker.h
Typeify VertexBufferSlot and VertexAttributeLocation
2020-09-17 19:07:00 +00:00
CommandEncoder.cpp
Standardize the use of UNREACHABLE in switches.
2020-09-24 14:56:50 +00:00
CommandEncoder.h
Query API: ResolveQuerySet
2020-07-17 09:02:46 +00:00
CommandValidation.cpp
Cleanup: Make TexelBlockInfo a member of Format, not superclass
2020-09-02 18:50:09 +00:00
CommandValidation.h
Update depth-stencil copy validation
2020-09-01 18:40:18 +00:00
Commands.cpp
Eagerly destroy CommandBuffer commands after submission
2020-08-13 20:25:39 +00:00
Commands.h
Typeify VertexBufferSlot and VertexAttributeLocation
2020-09-17 19:07:00 +00:00
ComputePassEncoder.cpp
Query API: WriteTimestamp
2020-07-01 10:48:16 +00:00
ComputePassEncoder.h
Query API: WriteTimestamp
2020-07-01 10:48:16 +00:00
ComputePipeline.cpp
Unify ProgrammableStageDescriptor handling in PipelineBase
2020-08-28 14:26:00 +00:00
ComputePipeline.h
Make ShaderModule reflection go through EntryPointMetadata
2020-09-02 15:57:39 +00:00
DawnNative.cpp
Standardize the use of UNREACHABLE in switches.
2020-09-24 14:56:50 +00:00
Device.cpp
Remove SPVC toggles and excise remaining references
2020-09-03 18:39:37 +00:00
Device.h
Remove MapRead/WriteAsync and CreateBufferMapped
2020-08-20 14:22:29 +00:00
DynamicUploader.cpp
Fixing offset alignments when using DynamicUploader
2020-08-20 11:25:49 +00:00
DynamicUploader.h
SerialQueue/Map: Take the serial type as type paramater.
2020-09-28 12:28:13 +00:00
EncodingContext.cpp
Separate device lost from internal errors.
2020-04-01 12:07:43 +00:00
EncodingContext.h
Separate device lost from internal errors.
2020-04-01 12:07:43 +00:00
EnumClassBitmasks.h
Track depth/stencil aspects independently
2020-08-06 17:00:29 +00:00
EnumMaskIterator.h
Rephrase Format::aspect enum as an enum class mask
2020-07-30 15:25:37 +00:00
Error.cpp
Fix AssertAndIgnoreDeviceLossError to handle errors injected by fuzzer
2020-06-16 17:53:38 +00:00
Error.h
Fix AssertAndIgnoreDeviceLossError to handle errors injected by fuzzer
2020-06-16 17:53:38 +00:00
ErrorData.cpp
Separate device lost from internal errors.
2020-04-01 12:07:43 +00:00
ErrorData.h
Separate device lost from internal errors.
2020-04-01 12:07:43 +00:00
ErrorInjector.cpp
Reland "fuzzing: Add supportsErrorInjection option to DawnWireServerFuzzer"
2020-01-06 19:56:17 +00:00
ErrorInjector.h
Reland "fuzzing: Add supportsErrorInjection option to DawnWireServerFuzzer"
2020-01-06 19:56:17 +00:00
ErrorScope.cpp
Standardize the use of UNREACHABLE in switches.
2020-09-24 14:56:50 +00:00
ErrorScope.h
Make error scope shutdown iterative instead of recursive.
2020-05-11 20:26:12 +00:00
ErrorScopeTracker.cpp
Avoid processing already processed tick
2020-06-04 02:26:46 +00:00
ErrorScopeTracker.h
SerialQueue/Map: Take the serial type as type paramater.
2020-09-28 12:28:13 +00:00
Extensions.cpp
Reland "Check FP16 support on vulkan backend"
2020-06-08 12:18:21 +00:00
Extensions.h
Reland "Check FP16 support on vulkan backend"
2020-06-08 12:18:21 +00:00
Fence.cpp
Handle Device Lost for Fence and Queue::Signal
2020-02-06 00:56:35 +00:00
Fence.h
SerialQueue/Map: Take the serial type as type paramater.
2020-09-28 12:28:13 +00:00
FenceSignalTracker.cpp
Avoid processing already processed tick
2020-06-04 02:26:46 +00:00
FenceSignalTracker.h
SerialQueue/Map: Take the serial type as type paramater.
2020-09-28 12:28:13 +00:00
Format.cpp
Standardize the use of UNREACHABLE in switches.
2020-09-24 14:56:50 +00:00
Format.h
Cleanup: Make TexelBlockInfo a member of Format, not superclass
2020-09-02 18:50:09 +00:00
Forward.h
Query API: QuerySet
2020-06-11 00:34:14 +00:00
Instance.cpp
Enable GBV by default for correctness tests.
2020-07-29 19:44:41 +00:00
Instance.h
Enable GBV by default for correctness tests.
2020-07-29 19:44:41 +00:00
IntegerTypes.h
Use typed integers for the Buffer MapRequestID
2020-09-28 14:14:44 +00:00
MapRequestTracker.cpp
Use typed integers for the Buffer MapRequestID
2020-09-28 14:14:44 +00:00
MapRequestTracker.h
Use typed integers for the Buffer MapRequestID
2020-09-28 14:14:44 +00:00
ObjectBase.cpp
Make RefCounted derived objects have private destructors
2020-04-06 18:20:02 +00:00
ObjectBase.h
Move and improve RefCounted
2020-04-20 17:36:22 +00:00
PassResourceUsage.h
Query API: WriteTimestamp
2020-07-01 10:48:16 +00:00
PassResourceUsageTracker.cpp
Track depth/stencil aspects independently
2020-08-06 17:00:29 +00:00
PassResourceUsageTracker.h
Add validation code for texture subresource usage tracking
2020-05-04 17:10:49 +00:00
PerStage.cpp
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00
PerStage.h
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00
Pipeline.cpp
OpenGL: Make GLSL generation per-entrypoint.
2020-09-09 22:51:37 +00:00
Pipeline.h
OpenGL: Make GLSL generation per-entrypoint.
2020-09-09 22:51:37 +00:00
PipelineLayout.cpp
Add wgpu::BindingType::MultisampledTexture
2020-09-24 11:41:07 +00:00
PipelineLayout.h
Make ShaderModule reflection go through EntryPointMetadata
2020-09-02 15:57:39 +00:00
PooledResourceMemoryAllocator.cpp
Pool sub-allocated resource heaps.
2020-08-17 17:47:15 +00:00
PooledResourceMemoryAllocator.h
Pool sub-allocated resource heaps.
2020-08-17 17:47:15 +00:00
ProgrammablePassEncoder.cpp
Add wgpu::BindingType::MultisampledTexture
2020-09-24 11:41:07 +00:00
ProgrammablePassEncoder.h
Allow one texture as write-only storage and sampled in one compute pass
2020-04-22 00:55:43 +00:00
QuerySet.cpp
PipelineStatisticsName -> PipelineStatisticName
2020-07-13 18:21:03 +00:00
QuerySet.h
PipelineStatisticsName -> PipelineStatisticName
2020-07-13 18:21:03 +00:00
Queue.cpp
Standardize the use of UNREACHABLE in switches.
2020-09-24 14:56:50 +00:00
Queue.h
Standardize the use of UNREACHABLE in switches.
2020-09-24 14:56:50 +00:00
RenderBundle.cpp
Remove the "Base" from pure-frontend dawn_native types
2019-11-13 17:00:37 +00:00
RenderBundle.h
Make RefCounted derived objects have private destructors
2020-04-06 18:20:02 +00:00
RenderBundleEncoder.cpp
BUILD.gn: enable additional warnings.
2020-04-08 16:04:32 +00:00
RenderBundleEncoder.h
BUILD.gn: enable additional warnings.
2020-04-08 16:04:32 +00:00
RenderEncoderBase.cpp
Typeify VertexBufferSlot and VertexAttributeLocation
2020-09-17 19:07:00 +00:00
RenderEncoderBase.h
Add setIndexBufferWithFormat method
2020-08-27 01:13:35 +00:00
RenderPassEncoder.cpp
Query API: WriteTimestamp
2020-07-01 10:48:16 +00:00
RenderPassEncoder.h
Query API: WriteTimestamp
2020-07-01 10:48:16 +00:00
RenderPipeline.cpp
Standardize the use of UNREACHABLE in switches.
2020-09-24 14:56:50 +00:00
RenderPipeline.h
Typeify VertexBufferSlot and VertexAttributeLocation
2020-09-17 19:07:00 +00:00
ResourceHeap.h
Autoformat everything except tests/examples
2020-07-10 18:19:38 +00:00
ResourceHeapAllocator.h
Add another missing #include.
2019-10-30 00:19:43 +00:00
ResourceMemoryAllocation.cpp
Autoformat everything except tests/examples
2020-07-10 18:19:38 +00:00
ResourceMemoryAllocation.h
Residency 2: Create a d3d12::Heap During Direct Allocations
2020-03-09 15:53:19 +00:00
RingBufferAllocator.cpp
Correctly support setSubData of 0 bytes.
2020-04-16 09:51:26 +00:00
RingBufferAllocator.h
SerialQueue/Map: Take the serial type as type paramater.
2020-09-28 12:28:13 +00:00
Sampler.cpp
Reland "Add ComparisonSampler binding type and validation tests"
2020-04-20 23:43:20 +00:00
Sampler.h
Reland "Add ComparisonSampler binding type and validation tests"
2020-04-20 23:43:20 +00:00
ShaderModule.cpp
Add wgpu::BindingType::MultisampledTexture
2020-09-24 11:41:07 +00:00
ShaderModule.h
Enable running robust buffer access pass on shaders
2020-09-17 19:58:40 +00:00
SpirvUtils.cpp
Standardize the use of UNREACHABLE in switches.
2020-09-24 14:56:50 +00:00
SpirvUtils.h
Metal: Use ShaderModule reflection when possible.
2020-09-09 22:47:07 +00:00
StagingBuffer.cpp
Autoformat everything except tests/examples
2020-07-10 18:19:38 +00:00
StagingBuffer.h
Autoformat everything except tests/examples
2020-07-10 18:19:38 +00:00
Surface.cpp
Update dawn.json to more closely match webgpu.h
2020-07-06 18:50:00 +00:00
Surface.h
Move and improve RefCounted
2020-04-20 17:36:22 +00:00
Surface_metal.mm
Introduce wgpu::Surface and implement it for HWND, X11 and Metal
2020-01-15 13:14:12 +00:00
SwapChain.cpp
Optimize subresource tracking - use texture view
2020-06-15 18:26:12 +00:00
SwapChain.h
Optimize subresource tracking - use texture view
2020-06-15 18:26:12 +00:00
Texture.cpp
Standardize the use of UNREACHABLE in switches.
2020-09-24 14:56:50 +00:00
Texture.h
Remove deprecated array layer descriptor members
2020-08-13 14:38:48 +00:00
ToBackend.h
Query API: QuerySet
2020-06-11 00:34:14 +00:00
Toggles.cpp
Query API: QuerySet on Metal
2020-09-25 08:49:30 +00:00
Toggles.h
Query API: QuerySet on Metal
2020-09-25 08:49:30 +00:00
dawn_platform.h
NativeSwapChainImplVk: Remove unnecessary transition on Configure
2020-05-06 07:12:48 +00:00