CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
5528d0edd2
Tint passes threadgroup memory in MSL as entrypoint arguments since threadgroup memory at the module scope cannot be default initialized. MSL lacks default constructors for matrices in threadgroup memory. Bug: dawn:1110 Change-Id: I7462fa448c6ebdb3cc4dc24bd5ff0a99287cdba0 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64240 Reviewed-by: James Price <jrprice@google.com> Commit-Queue: Austin Eng <enga@chromium.org> |
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dawn.json | ||
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README.md
Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.h
version that Dawn implements. - A C++ wrapper for the
webgpu.h
.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs:
- D3D12 on Windows 10
- Metal on macOS and iOS
- Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
- OpenGL as best effort where available
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
Helpful links:
- Dawn's bug tracker if you find issues with Dawn.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
- Dawn's Matrix chatroom for live discussion around contributing or using Dawn.
- WebGPU's Matrix chatroom
Documentation table of content
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.