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These fix the tests so that the entire of Dawn can now be built with VS2019. Some details: Multiples of "error C3493: 'X' cannot be implicitly captured because no default capture mode has been specified" in BufferTests.cpp. This appears to be a bug in VS whereby the constexprs need capturing; the workaround, rather than explicitly name them and change the function signature, is to make the vars also static. In DepthStencilSamplingTests.cpp we get "warning C4310: cast truncates constant value" for uint8_t(256). Rather than try to silence the warning the test was removed, since the cast will *always* result in zero, which is also the first in the test values. To successfully build two further third-party dependencies also require updating: https://dawn-review.googlesource.com/c/tint/+/37700 https://chromium-review.googlesource.com/c/angle/angle/+/2624888 Note: whilst this now builds the entire of Dawn with VS not yet all of the build arguments are supported. Yet to investigate is turning on optimisations (with is_official_build=true) which attempts to combine "/INCREMENTAL" with "/OPT:REF" and fails (to be addressed next). Bug: dawn:602 Change-Id: I37202992f16b999d5627022eeeb6b9fff0d4b60b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37701 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Carl Woffenden <cwoffenden@gmail.com>
Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.h
version that Dawn implements. - A C++ wrapper for the
webgpu.h
.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs:
- D3D12 on Windows 10
- Metal on macOS and iOS
- Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
- OpenGL as best effort where available
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
Helpful links:
- Dawn's bug tracker if you find issues with Dawn.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
- Dawn's Matrix chatroom for live discussion around contributing or using Dawn.
- WebGPU's Matrix chatroom
Documentation table of content
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.
Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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