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Conversion can happen for structure materialization (modf, frexp). If both structure members are the same type and value, then a constant::Splat will be constructed, which needs to handle conversion. Bug: chromium:1417515 Change-Id: Iadd14ce00b8d5c22226c601ec5af9a84e6c0c5cf Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122900 Reviewed-by: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com>
4 lines
34 B
WebGPU Shading Language
4 lines
34 B
WebGPU Shading Language
fn foo(){
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let s1 = modf(0.0);
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}
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