Dawn Autoroller 593f2bc9c7 Roll ANGLE from f4af659faea6 to b30c05deb10c (12 revisions)
f4af659fae..b30c05deb1

2023-04-04 romanl@google.com Trace Interpreter: Add #include <algorithm>
2023-04-04 cclao@google.com Revert "Vulkan: Reactivate already started render pass when possible"
2023-04-04 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from e671d7c87d3b to ec231c69caa6 (6 revisions)
2023-04-04 syoussefi@chromium.org Vulkan: Workaround depth bias constant factor on ANV
2023-04-03 romanl@google.com Trace Interpreter: Improve StringToGLenum performance.
2023-04-03 cclao@google.com Vulkan: Switch to modified framebuffer should trigger submit
2023-04-03 syoussefi@chromium.org Revert "Vulkan: Use midRenderPass clear if RP has started but inactive"
2023-04-03 geofflang@chromium.org Metal: Always prefer staged GPU uploads for textures.
2023-04-03 i.nazarov@samsung.com Fix bug in DeallocateGlobalMutex().
2023-04-03 i.nazarov@samsung.com Tests: Fix EGLContextSharingTestNoFixture.SwapBuffersShared.
2023-04-03 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from bb601a935e1d to e671d7c87d3b (14 revisions)
2023-04-03 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from c85d70d97009 to 3ecab9c1aa60 (1 revision)

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC angle-team+autoroll@google.com,kainino@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: kainino@google.com
Change-Id: I854ff8d312a6100c89e541ed811aae4564ab1ff1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126403
Kokoro: Kokoro <noreply+kokoro@google.com>
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2023-04-04 16:37:00 +00:00
2023-02-05 10:52:57 +00:00
2022-05-30 18:00:58 +00:00
2022-06-18 16:16:11 +00:00
2020-03-02 15:47:43 -05:00
2022-04-10 22:14:00 +00:00
2023-03-24 15:50:50 +00:00
2023-03-24 15:50:50 +00:00
2023-03-14 14:42:18 +00:00
2023-03-14 14:42:18 +00:00
2021-12-02 21:25:58 +00:00

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Readme Multiple Licenses 145 MiB
Languages
C++ 59.9%
HLSL 18.2%
GLSL 17.3%
Go 2.1%
Objective-C++ 0.8%
Other 1.6%