dawn-cmake/test/tint/bug/fxc/dyn_array_idx/write/function.wgsl.expected.dxc.hlsl
Peng Huang c00ff7f3c7 [tint] do not emit space for binding group 0
D3D11 only supports HLSL SM5.0 which doesn't support `space`
(binding group in WGSL). So for D3D11, only one binding group will be
used, and tint will not emit `space` for HLSL, so shaders can be used
with D3D11.

Bug: dawn:1705
Change-Id: Ie0e9868137f10762c5243e188d76f5e41879c2bc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/125080
Commit-Queue: Peng Huang <penghuang@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Ben Clayton <bclayton@google.com>
2023-03-31 17:55:19 +00:00

22 lines
342 B
HLSL

cbuffer cbuffer_ubo : register(b0) {
uint4 ubo[1];
};
struct S {
int data[64];
};
RWByteAddressBuffer result : register(u1);
[numthreads(1, 1, 1)]
void f() {
S s = (S)0;
{
int tint_symbol_2[64] = s.data;
tint_symbol_2[asint(ubo[0].x)] = 1;
s.data = tint_symbol_2;
}
result.Store(0u, asuint(s.data[3]));
return;
}