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This CL fix the extractBits polyfill, used for D3D12 backend on windows. With this patch the related CTS would get pass. Fixed: tint:1775 Change-Id: I15636bb55af502fff773c19f03b4c3c9e99b63fd Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/112207 Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com> Kokoro: Kokoro <noreply+kokoro@google.com>
26 lines
652 B
HLSL
26 lines
652 B
HLSL
int3 tint_extract_bits(int3 v, uint offset, uint count) {
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const uint s = min(offset, 32u);
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const uint e = min(32u, (s + count));
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const uint shl = (32u - e);
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const uint shr = (shl + s);
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const int3 shl_result = ((shl < 32u) ? (v << uint3((shl).xxx)) : (0).xxx);
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return ((shr < 32u) ? (shl_result >> uint3((shr).xxx)) : ((shl_result >> (31u).xxx) >> (1u).xxx));
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}
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void f_1() {
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int3 v = (0).xxx;
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uint offset_1 = 0u;
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uint count = 0u;
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const int3 x_17 = v;
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const uint x_18 = offset_1;
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const uint x_19 = count;
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const int3 x_15 = tint_extract_bits(x_17, x_18, x_19);
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return;
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}
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[numthreads(1, 1, 1)]
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void f() {
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f_1();
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return;
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}
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