dawn-cmake/test/tint/builtins/gen/literal/arrayLength/1588cd.wgsl.expected.msl
Ben Clayton 77a90cb796 test/tint/builtins/gen: Use returned value
It appears that FXC and DXC do some validation post dead-code-elimination.
These tests have been updated so that the return value is assigned to a storage buffer, ensuring that all validation is performed.

Many DXC tests are affected by https://github.com/microsoft/DirectXShaderCompiler/issues/5082, which have been SKIP'ed.

Fixed: tint:1859
Change-Id: I0001a9a9821846cd0855c3d8ce2bec79ab8e64ef
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122662
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: James Price <jrprice@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
2023-03-06 18:25:08 +00:00

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#include <metal_stdlib>
using namespace metal;
template<typename T, size_t N>
struct tint_array {
const constant T& operator[](size_t i) const constant { return elements[i]; }
device T& operator[](size_t i) device { return elements[i]; }
const device T& operator[](size_t i) const device { return elements[i]; }
thread T& operator[](size_t i) thread { return elements[i]; }
const thread T& operator[](size_t i) const thread { return elements[i]; }
threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
T elements[N];
};
struct tint_symbol_1 {
/* 0x0000 */ tint_array<uint4, 1> buffer_size;
};
struct SB_RO {
tint_array<int, 1> arg_0;
};
void arrayLength_1588cd(const constant tint_symbol_1* const tint_symbol_3, device uint* const tint_symbol_4) {
uint res = (((*(tint_symbol_3)).buffer_size[0u][1u] - 0u) / 4u);
*(tint_symbol_4) = res;
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner(const constant tint_symbol_1* const tint_symbol_5, device uint* const tint_symbol_6) {
arrayLength_1588cd(tint_symbol_5, tint_symbol_6);
return float4(0.0f);
}
vertex tint_symbol vertex_main(const constant tint_symbol_1* tint_symbol_7 [[buffer(30)]], device uint* tint_symbol_8 [[buffer(0)]]) {
float4 const inner_result = vertex_main_inner(tint_symbol_7, tint_symbol_8);
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main(const constant tint_symbol_1* tint_symbol_9 [[buffer(30)]], device uint* tint_symbol_10 [[buffer(0)]]) {
arrayLength_1588cd(tint_symbol_9, tint_symbol_10);
return;
}
kernel void compute_main(const constant tint_symbol_1* tint_symbol_11 [[buffer(30)]], device uint* tint_symbol_12 [[buffer(0)]]) {
arrayLength_1588cd(tint_symbol_11, tint_symbol_12);
return;
}