dawn-cmake/test/tint/builtins/gen/literal/textureNumLevels/2df1ab.wgsl.expected.fxc.hlsl
Ben Clayton 068eb3ebda tint: Fix HLSL texture queries and re-add textureNumLayers()
... overloads for texture cube arrays

FXC is telling porkies, when it says "The array element count
of GetDimensions on TextureCubeArray objects is unavailable
on ps_5_1".

The actual issue, as identified by Teodor Tanasoaia at Mozilla,
is that the argument needs to be unsigned.

In fact, *all* the texture queries should have used an unsigned
scalar or vector for the output value. This has been broken
forever!

This reverts commit bd9f6e66842ed986dfff3264326bb385d467c5f3.

Change-Id: I3e217bec17c6fd203cff618b143ebef3d8a61927
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122980
Auto-Submit: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
2023-03-08 02:48:34 +00:00

37 lines
767 B
HLSL

TextureCube<float4> arg_0 : register(t0, space1);
RWByteAddressBuffer prevent_dce : register(u0, space2);
void textureNumLevels_2df1ab() {
uint3 tint_tmp;
arg_0.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z);
uint res = tint_tmp.z;
prevent_dce.Store(0u, asuint(res));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureNumLevels_2df1ab();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureNumLevels_2df1ab();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureNumLevels_2df1ab();
return;
}