mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-06-05 06:03:34 +00:00
... overloads for texture cube arrays FXC is telling porkies, when it says "The array element count of GetDimensions on TextureCubeArray objects is unavailable on ps_5_1". The actual issue, as identified by Teodor Tanasoaia at Mozilla, is that the argument needs to be unsigned. In fact, *all* the texture queries should have used an unsigned scalar or vector for the output value. This has been broken forever! This reverts commit bd9f6e66842ed986dfff3264326bb385d467c5f3. Change-Id: I3e217bec17c6fd203cff618b143ebef3d8a61927 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122980 Auto-Submit: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Dan Sinclair <dsinclair@chromium.org> Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
37 lines
759 B
HLSL
37 lines
759 B
HLSL
TextureCube arg_0 : register(t0, space1);
|
|
RWByteAddressBuffer prevent_dce : register(u0, space2);
|
|
|
|
void textureNumLevels_c8c25c() {
|
|
uint3 tint_tmp;
|
|
arg_0.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z);
|
|
uint res = tint_tmp.z;
|
|
prevent_dce.Store(0u, asuint(res));
|
|
}
|
|
|
|
struct tint_symbol {
|
|
float4 value : SV_Position;
|
|
};
|
|
|
|
float4 vertex_main_inner() {
|
|
textureNumLevels_c8c25c();
|
|
return (0.0f).xxxx;
|
|
}
|
|
|
|
tint_symbol vertex_main() {
|
|
const float4 inner_result = vertex_main_inner();
|
|
tint_symbol wrapper_result = (tint_symbol)0;
|
|
wrapper_result.value = inner_result;
|
|
return wrapper_result;
|
|
}
|
|
|
|
void fragment_main() {
|
|
textureNumLevels_c8c25c();
|
|
return;
|
|
}
|
|
|
|
[numthreads(1, 1, 1)]
|
|
void compute_main() {
|
|
textureNumLevels_c8c25c();
|
|
return;
|
|
}
|