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WGSL states that `f32` is a IEEE-754 binary32. mediump precision guarantees are much smaller than highp, and using mediump can break code generated by tint. Change-Id: I8a129c4c8ac078c785e0d5d7d21f19ed6b3620b5 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/123400 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Stephen White <senorblanco@chromium.org>
23 lines
423 B
GLSL
23 lines
423 B
GLSL
#version 310 es
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precision highp float;
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uniform highp sampler2DArray arg_0_arg_1;
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layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
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vec4 inner;
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} prevent_dce;
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void textureSampleBias_9dbb51() {
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vec4 res = textureOffset(arg_0_arg_1, vec3(vec2(1.0f), float(1)), ivec2(1), 1.0f);
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prevent_dce.inner = res;
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}
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void fragment_main() {
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textureSampleBias_9dbb51();
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}
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void main() {
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fragment_main();
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return;
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}
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