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Change-Id: I3e2d0f4e00e10ea221c1a760775550f4a0374b3b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/114420 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
27 lines
496 B
GLSL
27 lines
496 B
GLSL
SKIP: FAILED
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#version 310 es
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precision mediump float;
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uniform highp samplerCubeArrayShadow arg_0_arg_1;
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void textureSampleCompare_a3ca7e() {
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float res = texture(arg_0_arg_1, vec4(vec3(1.0f), float(1)), 1.0f);
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}
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void fragment_main() {
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textureSampleCompare_a3ca7e();
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}
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void main() {
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fragment_main();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:4: 'samplerCubeArrayShadow' : Reserved word.
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ERROR: 0:4: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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