Ben Clayton f1f56b2d3c tint/writer/glsl: Set default precision to highp
WGSL states that `f32` is a IEEE-754 binary32. mediump precision guarantees are much smaller than highp, and using mediump can break code generated by tint.

Change-Id: I8a129c4c8ac078c785e0d5d7d21f19ed6b3620b5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/123400
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2023-03-09 19:58:23 +00:00

23 lines
422 B
GLSL

#version 310 es
precision highp float;
uniform highp sampler2DShadow arg_0_arg_1;
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
float inner;
} prevent_dce;
void textureSampleCompare_dec064() {
float res = textureOffset(arg_0_arg_1, vec3(vec2(1.0f), 1.0f), ivec2(1));
prevent_dce.inner = res;
}
void fragment_main() {
textureSampleCompare_dec064();
}
void main() {
fragment_main();
return;
}