dawn-cmake/test/tint/builtins/gen/literal/transpose/06794e.wgsl.expected.fxc.hlsl
Ben Clayton 77a90cb796 test/tint/builtins/gen: Use returned value
It appears that FXC and DXC do some validation post dead-code-elimination.
These tests have been updated so that the return value is assigned to a storage buffer, ensuring that all validation is performed.

Many DXC tests are affected by https://github.com/microsoft/DirectXShaderCompiler/issues/5082, which have been SKIP'ed.

Fixed: tint:1859
Change-Id: I0001a9a9821846cd0855c3d8ce2bec79ab8e64ef
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122662
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: James Price <jrprice@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
2023-03-06 18:25:08 +00:00

42 lines
999 B
HLSL

SKIP: FAILED
RWByteAddressBuffer prevent_dce : register(u0, space2);
void prevent_dce_store(uint offset, matrix<float16_t, 3, 3> value) {
prevent_dce.Store<vector<float16_t, 3> >((offset + 0u), value[0u]);
prevent_dce.Store<vector<float16_t, 3> >((offset + 8u), value[1u]);
prevent_dce.Store<vector<float16_t, 3> >((offset + 16u), value[2u]);
}
void transpose_06794e() {
matrix<float16_t, 3, 3> res = matrix<float16_t, 3, 3>((float16_t(1.0h)).xxx, (float16_t(1.0h)).xxx, (float16_t(1.0h)).xxx);
prevent_dce_store(0u, res);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
transpose_06794e();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
transpose_06794e();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
transpose_06794e();
return;
}