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It appears that FXC and DXC do some validation post dead-code-elimination. These tests have been updated so that the return value is assigned to a storage buffer, ensuring that all validation is performed. Many DXC tests are affected by https://github.com/microsoft/DirectXShaderCompiler/issues/5082, which have been SKIP'ed. Fixed: tint:1859 Change-Id: I0001a9a9821846cd0855c3d8ce2bec79ab8e64ef Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122662 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: James Price <jrprice@google.com> Commit-Queue: James Price <jrprice@google.com> Auto-Submit: Ben Clayton <bclayton@google.com>
59 lines
2.1 KiB
Plaintext
59 lines
2.1 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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template<typename T, size_t N>
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struct tint_array {
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const constant T& operator[](size_t i) const constant { return elements[i]; }
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device T& operator[](size_t i) device { return elements[i]; }
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const device T& operator[](size_t i) const device { return elements[i]; }
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thread T& operator[](size_t i) thread { return elements[i]; }
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const thread T& operator[](size_t i) const thread { return elements[i]; }
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threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
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const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
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T elements[N];
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};
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struct tint_packed_vec3_f16_array_element {
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/* 0x0000 */ packed_half3 elements;
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/* 0x0006 */ tint_array<int8_t, 2> tint_pad;
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};
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void assign_and_preserve_padding(device tint_array<tint_packed_vec3_f16_array_element, 3>* const dest, half3x3 value) {
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(*(dest))[0u].elements = packed_half3(value[0u]);
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(*(dest))[1u].elements = packed_half3(value[1u]);
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(*(dest))[2u].elements = packed_half3(value[2u]);
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}
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void transpose_06794e(device tint_array<tint_packed_vec3_f16_array_element, 3>* const tint_symbol_1) {
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half3x3 res = half3x3(half3(1.0h), half3(1.0h), half3(1.0h));
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assign_and_preserve_padding(tint_symbol_1, res);
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}
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struct tint_symbol {
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float4 value [[position]];
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};
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float4 vertex_main_inner(device tint_array<tint_packed_vec3_f16_array_element, 3>* const tint_symbol_2) {
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transpose_06794e(tint_symbol_2);
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return float4(0.0f);
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}
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vertex tint_symbol vertex_main(device tint_array<tint_packed_vec3_f16_array_element, 3>* tint_symbol_3 [[buffer(0)]]) {
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float4 const inner_result = vertex_main_inner(tint_symbol_3);
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tint_symbol wrapper_result = {};
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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fragment void fragment_main(device tint_array<tint_packed_vec3_f16_array_element, 3>* tint_symbol_4 [[buffer(0)]]) {
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transpose_06794e(tint_symbol_4);
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return;
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}
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kernel void compute_main(device tint_array<tint_packed_vec3_f16_array_element, 3>* tint_symbol_5 [[buffer(0)]]) {
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transpose_06794e(tint_symbol_5);
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return;
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}
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