dawn-cmake/test/tint/builtins/gen/literal/transpose/06794e.wgsl.expected.msl
Ben Clayton 77a90cb796 test/tint/builtins/gen: Use returned value
It appears that FXC and DXC do some validation post dead-code-elimination.
These tests have been updated so that the return value is assigned to a storage buffer, ensuring that all validation is performed.

Many DXC tests are affected by https://github.com/microsoft/DirectXShaderCompiler/issues/5082, which have been SKIP'ed.

Fixed: tint:1859
Change-Id: I0001a9a9821846cd0855c3d8ce2bec79ab8e64ef
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122662
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: James Price <jrprice@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
2023-03-06 18:25:08 +00:00

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#include <metal_stdlib>
using namespace metal;
template<typename T, size_t N>
struct tint_array {
const constant T& operator[](size_t i) const constant { return elements[i]; }
device T& operator[](size_t i) device { return elements[i]; }
const device T& operator[](size_t i) const device { return elements[i]; }
thread T& operator[](size_t i) thread { return elements[i]; }
const thread T& operator[](size_t i) const thread { return elements[i]; }
threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
T elements[N];
};
struct tint_packed_vec3_f16_array_element {
/* 0x0000 */ packed_half3 elements;
/* 0x0006 */ tint_array<int8_t, 2> tint_pad;
};
void assign_and_preserve_padding(device tint_array<tint_packed_vec3_f16_array_element, 3>* const dest, half3x3 value) {
(*(dest))[0u].elements = packed_half3(value[0u]);
(*(dest))[1u].elements = packed_half3(value[1u]);
(*(dest))[2u].elements = packed_half3(value[2u]);
}
void transpose_06794e(device tint_array<tint_packed_vec3_f16_array_element, 3>* const tint_symbol_1) {
half3x3 res = half3x3(half3(1.0h), half3(1.0h), half3(1.0h));
assign_and_preserve_padding(tint_symbol_1, res);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner(device tint_array<tint_packed_vec3_f16_array_element, 3>* const tint_symbol_2) {
transpose_06794e(tint_symbol_2);
return float4(0.0f);
}
vertex tint_symbol vertex_main(device tint_array<tint_packed_vec3_f16_array_element, 3>* tint_symbol_3 [[buffer(0)]]) {
float4 const inner_result = vertex_main_inner(tint_symbol_3);
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main(device tint_array<tint_packed_vec3_f16_array_element, 3>* tint_symbol_4 [[buffer(0)]]) {
transpose_06794e(tint_symbol_4);
return;
}
kernel void compute_main(device tint_array<tint_packed_vec3_f16_array_element, 3>* tint_symbol_5 [[buffer(0)]]) {
transpose_06794e(tint_symbol_5);
return;
}