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It appears that FXC and DXC do some validation post dead-code-elimination. These tests have been updated so that the return value is assigned to a storage buffer, ensuring that all validation is performed. Many DXC tests are affected by https://github.com/microsoft/DirectXShaderCompiler/issues/5082, which have been SKIP'ed. Fixed: tint:1859 Change-Id: I0001a9a9821846cd0855c3d8ce2bec79ab8e64ef Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122662 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: James Price <jrprice@google.com> Commit-Queue: James Price <jrprice@google.com> Auto-Submit: Ben Clayton <bclayton@google.com>
14 lines
288 B
WebGPU Shading Language
14 lines
288 B
WebGPU Shading Language
var<workgroup> arg_0 : i32;
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fn workgroupUniformLoad_9d33de() {
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var res : i32 = workgroupUniformLoad(&(arg_0));
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prevent_dce = res;
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}
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@group(2) @binding(0) var<storage, read_write> prevent_dce : i32;
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@compute @workgroup_size(1)
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fn compute_main() {
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workgroupUniformLoad_9d33de();
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}
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